Spiritborn Independent %[x] Global Multipliers — S13 Lord of Hatred
Comprehensive audit of every line in the Diablo 4 game data (d4data as cloned May 2026, S13 patch) that lands in the independent global %[x] bucket for the Spiritborn class. Lines pooled into Crit/Vuln/All+Element buckets, additives, and conditional +% lines are excluded except where flagged. Stat-cap-gating lines that enable a multiplier-per-stack are included with the [stat-cap gate] tag.
Bucket conventions: tooltip syntax [Affix_Value_1|%x|], [SF_0|x%|], or character-sheet rendering xNN% (no "Multiplier" suffix) → independent %[x]. Engine attribute prefix Multiplicative__Bonus (without Bucketed_) confirms independence; Bucketed_Multiplicative_ is pooled and excluded.
All file paths are relative to /Users/raghav/Developer/diablo/d4data/.
1. Aspects (Legendary)
1a. Spiritborn class-specific aspects with %[x] globals
- Ruthless (
Asp_Legendary_Spiritborn_001) — [Jaguar]- Tooltip: "Your Jaguar Skills gain
[Affix_Value_1|%+|]Critical Strike Chance and they deal[Affix."Static Value 0"|%x|]increased damage to Injured enemies." - Bucket: independent
%[x](conditional: Injured = >80% HP target). - Slot eligibility: weapon (1H/2H/offhand)
- d4data:
json/base/meta/Affix/legendary_spiritborn_001_x1.aff.json - Build relevance: Crit Chance + Injured
%xis huge for any Jaguar Basic spam build; Injured uptime is essentially the entire first ~80% of every fight.
- Tooltip: "Your Jaguar Skills gain
- of Wild Claws (
Asp_Legendary_Spiritborn_004_x1) — [Jaguar]- Tooltip: "Hitting enemies with Jaguar Skills increases the damage they take from you by
[Affix_Value_1100|2%x|], up to[Affix_Value_1Affix."Static Value 0"100|2%x|]."* - Bucket: independent
%[x](stack-scaling debuff applied by you). - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_004_x1.aff.json - Build relevance: ramps; pairs with anything that already taps Jaguar. Less attractive for short-fight burst since stacks need to build.
- Tooltip: "Hitting enemies with Jaguar Skills increases the damage they take from you by
- of Combined Strikes (
Asp_Legendary_Spiritborn_006_x1) — [Basic generalist]- Tooltip: "Each different Basic Skill you use increases all your damage by
[Affix_Value_1100|%x|] for[Affix."Static Value 0"]seconds."* - Bucket: independent
%[x], stacks by # of distinct Basic skills used. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_006_x1.aff.json - Build relevance: dead for single-Basic builds (Thrash mono). Useful only if the build runs multiple Basic skills (rare in S13).
- Tooltip: "Each different Basic Skill you use increases all your damage by
- Reaper's (
Asp_Legendary_Spiritborn_012_x1) — [Eagle, conditional: vs Poisoned]- Tooltip: "...your Eagle Skills gain
[Affix_Value_1100|%+|] increased Critical Strike Chance and[Affix_Value_2100|%x|]increased damage against [Poisoned enemies]." - Bucket: independent
%[x](conditional on enemy Poisoned). - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_012_x1.aff.json - Build relevance: only worthwhile for Eagle-heavy hybrids that also dot Poison (e.g. Centipede-secondary Eagle). Spiritborn has good Poison sources via secondary halls.
- Tooltip: "...your Eagle Skills gain
- Unrelenting (
Asp_Legendary_Spiritborn_014_x1) — [Knockdown]- Tooltip: "Your Knock Downs cause enemies to take
[Affix_Value_1|%x|]damage from you for[Affix."Static Value 0"]seconds." - Bucket: independent
%[x], conditional on you triggering a Knock Down. - Slot eligibility: weapon, amulet
- d4data:
json/base/meta/Affix/legendary_spiritborn_014_x1.aff.json - Build relevance: requires Knockdown source (Crushing Hand, Counterattack proc, Plains Mobility). Strong with Gorilla.
- Tooltip: "Your Knock Downs cause enemies to take
- Rebounding (
Asp_Legendary_Spiritborn_015_x1)- Tooltip: "...you gain
[Affix_Value_1100|%x|] Critical Strike Chance and[Affix_Value_1100Affix."Static Value 2"|%x|]Movement Speed..."* - Bucket: [BUCKET-UNCERTAIN] — the CSC line reads
%xbut Critical Strike Chance isn't a damage value, it's a probability stat. Treat the Movement Speed line as informational; the CSC line is its own probability boost and behaves as an additive to your crit chance pool (not a damage multiplier). Excluded from damage globals. - d4data:
json/base/meta/Affix/legendary_spiritborn_015_x1.aff.json
- Tooltip: "...you gain
- of Pestilence (
Asp_Legendary_Spiritborn_016_x1) — [Centipede / Pestilent Swarms]- Tooltip: "Pestilent Swarms deal
[Affix_Value_1|%x|]increased damage, last[…]longer, and spiral outwards." - Bucket: independent
%[x], restricted to Pestilent Swarms hits. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_016_x1.aff.json - Build relevance: defining aspect for Pestilent Swarms / Touch of Death builds.
- Tooltip: "Pestilent Swarms deal
- Insatiable (
Asp_Legendary_Spiritborn_018_x1) — [Centipede]- Tooltip: "Centipede Skills deal
[Affix_Value_1100|1%x|] increased damage, further increased to[Affix_Value_2100|1%x|]against Crowd Controlled enemies." - Bucket: independent
%[x], the two values are mutually exclusive (vs CC = uses Value_2 in place of Value_1). At rank 1: 30% base / 60% vs CC; legendary rank 16 scales to ~45% / 90%. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_018_x1.aff.json - Build relevance: huge for Centipede builds with CC uptime; CC is easy via Soil hall / Crushing Hand / Cloud of Insects.
- Tooltip: "Centipede Skills deal
- of Redirected Force (
Asp_Legendary_Spiritborn_021_x1) — [stat-cap gate, not %x global]- Tooltip: "Gain increased Critical Strike Damage equal to
[Affix_Value_1100|x%|] of your Block Chance. Blocking doubles this bonus for[…]seconds."* - Bucket: pooled Crit bucket (Crit Damage line — read as
Multiplicative_CritDamage_Bonus? Thex%without "Multiplier" suffix here is ambiguous. The actual engine attribute is unconfirmed by tooltip alone). - [BUCKET-UNCERTAIN] — likely pooled Crit Multiplier given the line says "Critical Strike Damage". Flag for in-game verification. d4data:
json/base/meta/Affix/legendary_spiritborn_021_x1.aff.json
- Tooltip: "Gain increased Critical Strike Damage equal to
- of Fleet Wings (
Asp_Legendary_Spiritborn_024_x1) — [Eagle, Movement Speed gate]- Tooltip: "Your Eagle Skill damage is increased by
[Affix_Value_1100|1%x|] of your Movement Speed."* - Bucket: independent
%[x], scales with your MS bonus. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_024_x1.aff.json - Build relevance: synergises with Haste / Eagle MS bonus from Sky Hall.
- Tooltip: "Your Eagle Skill damage is increased by
- of Plains Power (
Asp_Legendary_Spiritborn_027_x1) — [Jaguar / Mystic Circle]- Tooltip: "...increase your damage by
[Affix_Value_1(1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)|%x1|] per stack of Ferocity while you remain within [the Mystic Circle]."* - Bucket: independent
%[x], per-Ferocity-stack multiplier — pairs with max Ferocity raises. Note%x1means "1%x per stack" syntax. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_027_x1.aff.json - Build relevance: cornerstone of Jaguar Mystic Circle builds (the user's Thrash build). Mystic Circle uptime is ~100% in their build (per memory
mystic_circle_uptime_100).
- Tooltip: "...increase your damage by
- of Kinetic Suppression (
Asp_Legendary_Spiritborn_037_x1) — [Defensive / Resolve gate]- Tooltip: "Casting a Defensive Skill with
[Affix."Static Value 1"]stacks of Resolve increases its damage by[Affix_Value_1100 |%x|]."* - Bucket: independent
%[x], restricted to Defensive Skill hits. - Slot eligibility: armor/jewelry (helm/chest/gloves/pants/boots/amulet/ring slots — codes 15,16,17,29,28,26,30)
- d4data:
json/base/meta/Affix/legendary_spiritborn_037_x1.aff.json - Build relevance: niche unless a Defensive (Counterattack, Concussive Stomp) is doing meaningful damage in the build.
- Tooltip: "Casting a Defensive Skill with
- of Turbulence (
Asp_Legendary_Spiritborn_039_x1) — [Soar / Vortex]- Tooltip: "Soar casts Vortex at its landing location and deals
[Affix_Value_1100|%x|] increased damage."* - Bucket: independent
%[x], applies to the Soar+Vortex combo damage. - Slot eligibility: helm/chest/boots/pants/gloves (16,17,29,28,26,30)
- d4data:
json/base/meta/Affix/legendary_spiritborn_039_x1.aff.json - Build relevance: locks an armor slot; only worth it on Eagle/Mobility builds using Soar as an active rotation tool.
- Tooltip: "Soar casts Vortex at its landing location and deals
- of Apprehension (
Asp_Legendary_Spiritborn_040_x1) — [Feared targets]- Tooltip: "Once an enemy is Slowed by at least 80%, they also become Feared for
[…]seconds. You deal[Affix_Value_1|%x|]increased damage to Feared enemies." - Bucket: independent
%[x], conditional on Feared. - Slot eligibility: armor (16,17,29,28,26,30,15)
- d4data:
json/base/meta/Affix/legendary_spiritborn_040_x1.aff.json - Build relevance: Spiritborn slows are everywhere (Centipede Sun passive); Fear is reliable once Slow caps.
- Tooltip: "Once an enemy is Slowed by at least 80%, they also become Feared for
- of Momentum (
Asp_Legendary_Spiritborn_043_x1) — [Core, after Evade]- Tooltip: "...your next Core Skill dashes to your target and increases your Movement Speed by
[Affix_Value_1100|%x|]..."* - Bucket: [BUCKET-UNCERTAIN] — this is a Movement Speed
%xline, not a damage line. Excluded from damage globals. - d4data:
json/base/meta/Affix/legendary_spiritborn_043_x1.aff.json
- Tooltip: "...your next Core Skill dashes to your target and increases your Movement Speed by
- of Sky Power (
Asp_Legendary_Spiritborn_045_x1) — [Eagle / Mystic Circle, deals damage, not a global mult]- Tooltip: Eagle Mystic Circle empowerment dealing
[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) Affix_Value_1 (1 + Owner.Bonus_Percent_Per_Power#Spiritborn_RuneArea)]Lightning damage. - Bucket: not a multiplier — adds a separate damage payload (weapon-scaling proc). Excluded.
- Tooltip: Eagle Mystic Circle empowerment dealing
- of Potent Exchange (
Asp_Legendary_Spiritborn_047_x1) — [Potency]- Tooltip: "Your Potency Skills consume
[…]Resolve to deal[Affix_Value_1100|%x|] increased damage."* - Bucket: independent
%[x]for Potency hits. - Slot eligibility: armor (16,17,29,28,26,30,15)
- d4data:
json/base/meta/Affix/legendary_spiritborn_047_x1.aff.json - Build relevance: defining for Potency-heavy builds (Stinger, Touch of Death, The Hunter, etc.). Free with Resolve uptime; the user's build is always at Resolve cap (
spiritborn_max_stacks_always).
- Tooltip: "Your Potency Skills consume
- Rip and Tear (
Asp_Legendary_Spiritborn_050) — [Rushing Claw]- Tooltip: "Rushing Claw deals
[Affix_Value_1100|%x|] increased damage and is empowered based on how many Charges it has when you Cast it..."* - Bucket: independent
%[x], restricted to Rushing Claw. - Slot eligibility: weapon
- d4data:
json/base/meta/Affix/legendary_spiritborn_050.aff.json
- Tooltip: "Rushing Claw deals
- of Supremacy (
Asp_Legendary_Spiritborn_052) — [Ultimate, stack-based]- Tooltip: "Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by
[Affix_Value_1100|x%1|], up to[Affix_Value_1Affix."Static Value 0"100|x%1|]. When an Ultimate Skill ends, you gain[…]stacks of Supremacy, but you begin to lose one stack every second."* - Bucket: independent
%[x], stack-based. (Mirror of skill talent "Supremacy" — see §6.) - Slot eligibility: amulet (15,19), weapon, ring (26, 0, 28)
- d4data:
json/base/meta/Affix/legendary_spiritborn_052.aff.json
- Tooltip: "Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by
1b. Generic legendary aspects (usable by Spiritborn) with %[x] globals
- of Inner Calm (
Asp_Legendary_Generic_014) — [conditional: standing still]- Tooltip: "While standing still, deal up to
[Affix_Value_1|%x|]increased damage." - Bucket: independent
%[x], ramps with stillness time. Mostly dead for melee mobile builds; great for turret/Channelled. - Slot eligibility: armor (0,15,19,26,28)
- d4data:
json/base/meta/Affix/legendary_generic_014.aff.json
- Tooltip: "While standing still, deal up to
- Conceited (
Asp_Legendary_Generic_027) — [conditional: Barrier active]- Tooltip: "Deal
[Affix_Value_1|%x|]increased damage while you have a Barrier active." - Bucket: independent
%[x], conditional on any Barrier. - Slot eligibility: armor (0,15,19,26,28)
- d4data:
json/base/meta/Affix/legendary_generic_027.aff.json - Build relevance: extremely strong for Spiritborn Gorilla / Viscous Shield builds with permanent Barrier uptime.
- Tooltip: "Deal
- of Retribution (
Asp_Legendary_Generic_038)- Tooltip: "...You deal
[Affix_Value_1|%x|]increased damage to Stunned or Knocked Down enemies." - Variant
_x2: same line but Distant instead of Stunned/KD. - Bucket: independent
%[x], conditional. Spiritborn melee Thrash builds won't be Distant often, but Knockdown variant pairs with Gorilla/Counterattack. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_038.aff.json,legendary_generic_038_x2.aff.json
- Tooltip: "...You deal
- Edgemaster's (
Asp_Legendary_Generic_063) — [Primary Resource gate]- Tooltip: "Skills deal up to
[Affix_Value_1|%x|]increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource." - Bucket: independent
%[x], scales 0→max with Vigor for Spiritborn. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_063.aff.json - Build relevance: Spiritborn Vigor floats — works best for Basic-spam builds that don't spend Vigor (Thrash-Sepazontec is exactly this archetype).
- Tooltip: "Skills deal up to
- of the Expectant (
Asp_Legendary_Generic_067) — [Basic ramp]- Tooltip: "Basic Skills grant
[Affix_Value_1|1%x|]increased damage for[…]seconds, stacking up to[…]times." - Bucket: independent
%[x], stacks per Basic cast. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_067.aff.json - Build relevance: free damage for any Basic-spam build.
- Tooltip: "Basic Skills grant
- Ghostwalker (
Asp_Legendary_Generic_100) — [Movement Speed]- Tooltip: "...you gain
[Affix_Value_1|1%x|]increased Movement Speed and are Unhindered." - Bucket: independent
%[x]for Movement Speed (not damage). Damage-relevant only as a feeder forof Fleet WingsEagle gate. Otherwise QoL.
- Tooltip: "...you gain
- of Elemental Fate (
Asp_Legendary_Generic_114)- Tooltip: "Gain
[Affix_Value_1|%x|]increased damage to a set of damage types for[…]seconds alternating randomly..." - Bucket: [BUCKET-UNCERTAIN] — tooltip phrasing "damage to (damage types)" is ambiguous. The Maxroll community testing treats this as pooled Element bucket (
Bucketed_Multiplicative_*_Damage). The%xformatter in d4data alone doesn't confirm independence. Flag for in-game character-sheet inspection. - d4data:
json/base/meta/Affix/legendary_generic_114.aff.json
- Tooltip: "Gain
- of the Moonrise (
Asp_Legendary_Generic_120) — [Basic, at max stacks]- Tooltip: "...you enter a Vampiric Bloodrage, gaining
[Affix_Value_1|x%|]Basic Skill damage..." - Bucket: independent
%[x], restricted to Basic Skill hits while Bloodrage is up. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_120.aff.json - Build relevance: strong for fast-attacking Basic builds (Thrash) once 5-stack uptime is reliable.
- Tooltip: "...you enter a Vampiric Bloodrage, gaining
- of Apogeic Furor (
Asp_Legendary_Generic_126) — [Ultimate ramp]- Tooltip: "Casting an Ultimate Skill increases your Ultimate damage by
[Affix_Value_1|1%x|], up to[Affix_Value_1Affix."Static Value 0"|%x|]. At[…]stacks, your Cooldowns and this bonus are reset."* - Bucket: independent
%[x], restricted to Ultimate hits only. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_126.aff.json
- Tooltip: "Casting an Ultimate Skill increases your Ultimate damage by
- Vehement Brawler's (
Asp_Legendary_Generic_127) — [after Ultimate]- Tooltip: "Casting an Ultimate Skill increases your damage by
[Affix_Value_1|%x|]for[…]seconds. Gain[…]additional Ultimate Skill Ranks." - Bucket: independent
%[x]for the buff window; the bonus Ultimate Ranks term also multiplies the[Skill]term during that window. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_127.aff.json
- Tooltip: "Casting an Ultimate Skill increases your damage by
- of Channeling (
Asp_Legendary_Generic_135_x2) — [Channeled]- Tooltip: "While channeling a Skill, all damage is increased by
[Affix_Value_1|%x|]." - Bucket: independent
%[x], restricted to channels. - Slot eligibility: armor
- d4data:
json/base/meta/Affix/legendary_generic_135_x2.aff.json - Build relevance: Spiritborn has limited channels (Withering Fist / Touch of Death channels). Niche.
- Tooltip: "While channeling a Skill, all damage is increased by
2. Uniques (non-mythic)
2a. Spiritborn-specific uniques
- Sepazontec — Quarterstaff (
Quarterstaff_Unique_Spiritborn_012_x1)- Tooltip: "Your Basic Skills deal
[Affix_Value_1100|%|] increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times."* - Bucket:
%(not%x) → additive+%bucket for the damage line. The "3rd attack always + extra strikes" mechanic adds hits, not a multiplier. EXCLUDED from%[x]globals. - d4data:
json/base/meta/Affix/Quarterstaff_Unique_Spiritborn_012_x1.aff.json
- Tooltip: "Your Basic Skills deal
- Harmony of Ebewaka — Helm (
Helm_Unique_Spiritborn_009_x1)- Tooltip: "...Your Skills deal
[Affix_Value_1100|%x|] increased damage per Spirit type they have."* - Bucket:
%xin tooltip but live-game engine treats it as additive+%per Spirit type per user memoryebewaka_additive_bucket. EXCLUDED from independent globals despite tooltip syntax. Canonical example of d4data tooltip sigil being misleading. - d4data:
json/base/meta/Affix/Helm_Unique_Spiritborn_009_x1.aff.json
- Tooltip: "...Your Skills deal
- Amulet of the Storm Feathers (
Amulet_Unique_Spiritborn_100) — [Storm Feathers / Eagle]- Tooltip: firestorm payload, intensifies by
[Affix."Static Value 2"|%x|]per N feathers picked up. - Bucket: independent
%[x]applied to the firestorm proc's damage only — it's the proc's own multiplier, not a global player-damage modifier. Treat as proc-internal scaling, not a build-wide global. - d4data:
json/base/meta/Affix/Amulet_Unique_Spiritborn_100.aff.json
- Tooltip: firestorm payload, intensifies by
- Loyalty's Mantle / Amulet_Unique_Spiritborn_101 — Vulnerable damage line
- Tooltip: "You deal
[Affix_Value_1|%x|]increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next direct damage dealt to them: ..." - Bucket: [BUCKET-UNCERTAIN] — "increased damage to Vulnerable" with
%xsigil. Per the damage-buckets cheat sheet, this is theMultiplicative_Vulnerable_Health_Damage_Bonusattribute pattern (withoutBucketed_prefix), which is an independent%[x]global, distinct from the pooled Vuln Damage Multiplier. TENTATIVELY INCLUDE as independent%[x]. - Slot: amulet
- d4data:
json/base/meta/Affix/Amulet_Unique_Spiritborn_101.aff.json
- Tooltip: "You deal
- Bash-Em-Up Boots / Boots_Unique_Spiritborn_008_x1 — [Soar / Eagle]
- Tooltip: "Your Evade is now Soar. Soar deals
[Affix_Value_1100|%x|] increased damage and triggers Vortex at its landing location."* - Bucket: independent
%[x]restricted to Soar hits. - d4data:
json/base/meta/Affix/Boots_Unique_Spiritborn_008_x1.aff.json
- Tooltip: "Your Evade is now Soar. Soar deals
- Hesha E Kesungi (Monkey's Paws) — Gloves (
Gloves_Unique_Spiritborn_100) — [Gorilla / The Protector]- Tooltip: "The Protector can be invoked at range and Pulls inward with its smashes. Enemies in its area take
[Affix_Value_1100|%x|] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss."* - Bucket: independent
%[x], conditional (must be inside The Protector area; only Gorilla skills). - d4data:
json/base/meta/Affix/Gloves_Unique_Spiritborn_100.aff.json - Build relevance: defining for Gorilla / The Protector builds.
- Tooltip: "The Protector can be invoked at range and Pulls inward with its smashes. Enemies in its area take
- Ring of the Resolved (Spiritborn_003) (
Ring_Unique_Spiritborn_003_x1) — [Evade / Resolve consume]- Tooltip: "Casting Evade consumes
[…]stacks of Resolve to increase your damage dealt by[Affix_Value_1|x%|]for[…]seconds. Gain Armored Hide's Passive Effect." - Bucket: independent
%[x], restricted to the post-Evade buff window. Cost: Resolve stacks. - d4data:
json/base/meta/Affix/Ring_Unique_Spiritborn_003_x1.aff.json
- Tooltip: "Casting Evade consumes
- Ring of the Ferocious (Spiritborn_004) (
Ring_Unique_Spiritborn_004_x1) — [at high Ferocity]- Tooltip: "While you have at least
[Affix."Static Value 0"]stacks of Ferocity, you gain[Affix_Value_1100|%x|] increased damage and[Affix_Value_2100|%+|]increased Armor. Gaining Ferocity also grants Resolve." - Bucket: independent
%[x], gated by Ferocity stack threshold. - d4data:
json/base/meta/Affix/Ring_Unique_Spiritborn_004_x1.aff.json - Build relevance: very strong with stacked max-Ferocity gear; per memory
loh_max_ferocity_sourcesthe user's build hits 22 max Ferocity.
- Tooltip: "While you have at least
2b. Generic uniques (Spiritborn can wear) with %[x] globals
- Tibault's Will — Pants (
Pants_Unique_Generic_102) — Spiritborn ✓- Tooltip: "You deal
[Affix_Value_1|%x|]increased damage and gain[Affix."Static Value 0"]Primary Resource Regeneration while Unstoppable and for[…]seconds after." - Bucket: independent
%[x], conditional on Unstoppable. Spiritborn gains Unstoppable from Gorilla Moon passive at high Resolve. - d4data:
json/base/meta/Affix/Pants_Unique_Generic_102.aff.json
- Tooltip: "You deal
- Banished Lord's Talisman — Amulet (
Amulet_Unique_Generic_101) — Spiritborn ✓- Tooltip: "After you spend
[…]of your Primary Resource, gain[…]stacks of Overpower. Your Critical Strikes deal[Affix_Value_1|%x|]increased damage per stack of Overpower." - Bucket: independent
%[x], conditional on Crit hit AND Overpower stacks active. - d4data:
json/base/meta/Affix/Amulet_Unique_Generic_101.aff.json
- Tooltip: "After you spend
- Chained Anguish — Amulet (
Amulet_Unique_Generic_102) — Spiritborn ✓ (no Berserk for Spiritborn but slot is allowed)- Tooltip: "You are always Berserking but take
[Affix."Static Value 0"|%x|]increased damage as Burning over[…]seconds. While Burning, Berserking grants an additional[Affix_Value_1|%x|]increased damage." - Bucket: independent
%[x]for the player-side damage line; the "take increased damage as Burning" line is a self-DoT (not a damage modifier). - Note: Berserking is normally a Barbarian buff. On a Spiritborn this unique grants it constantly — read up on whether Berserking benefits non-Barb classes in S13 (it should via this unique's grant). d4data:
json/base/meta/Affix/Amulet_Unique_Generic_102.aff.json
- Tooltip: "You are always Berserking but take
- Penitent Greaves — Boots (
Boots_Unique_Generic_001)- Tooltip: "...Your Chill effects cause enemies to take
[Affix_Value_1|%x|]increased damage from you." - Bucket: independent
%[x], conditional on you applying Chill. Spiritborn has no native Chill — would need a Cold rune / temper / aspect to gate. - d4data:
json/base/meta/Affix/Boots_Unique_Generic_001.aff.json
- Tooltip: "...Your Chill effects cause enemies to take
- Frostburn-equivalent (Gloves_Unique_Generic_003)
- Tooltip: "Lucky Hit: Up to a
[…]chance to Freeze enemies for[…]second. You deal[Affix_Value_1|%x|]increased damage to Frozen enemies." - Bucket: independent
%[x], conditional on Frozen. - d4data:
json/base/meta/Affix/Gloves_Unique_Generic_003.aff.json
- Tooltip: "Lucky Hit: Up to a
- Echo Gloves (Gloves_Unique_Generic_004)
- Tooltip: marked enemies take
[Affix_Value_1|%x|]increased damage when first hit by a Basic Skill (echo). - Bucket: independent
%[x]on the echo hit. - d4data:
json/base/meta/Affix/Gloves_Unique_Generic_004.aff.json
- Tooltip: marked enemies take
- Grotesque Grasps — Gloves (
Gloves_Unique_Generic_005)- Tooltip: "Attacks apply Vulnerable to Distant Enemies and Weakened to Close Enemies. You deal
[Affix_Value_1|%x|]increased damage to Enemies that are both Vulnerable and Weakened." - Bucket: independent
%[x], conditional on Vulnerable+Weakened co-occurrence. - d4data:
json/base/meta/Affix/Gloves_Unique_Generic_005.aff.json
- Tooltip: "Attacks apply Vulnerable to Distant Enemies and Weakened to Close Enemies. You deal
- Chest_Unique_Generic_100 (Razorplate-equivalent)
- Tooltip: "Thorns has a
[…]chance to deal[Affix_Value_1|%x|]increased damage." - Bucket: independent
%[x]on the Thorns hit (proc). - d4data:
json/base/meta/Affix/Chest_Unique_Generic_100.aff.json
- Tooltip: "Thorns has a
- Helm_Unique_Generic_003 (Incapacitate puller helm)
- Tooltip: incapacitate-marked enemies take
[Affix_Value_1|%x|]increased damage. - Bucket: independent
%[x], conditional on the incapacitate pull trigger. - d4data:
json/base/meta/Affix/Helm_Unique_Generic_003.aff.json
- Tooltip: incapacitate-marked enemies take
- Heir of Perdition — Helm (
Helm_Unique_Generic_004)- Tooltip: "Succumb to hatred and earn Mother's Favor, increasing your damage dealt by
[Affix_Value_1|%x|]. Slaughter enemies to briefly steal Mother's Favor from surrounding allies." - Bucket: independent
%[x]. (NOTE: this is listed in the user's question under mythics but Helm_Unique_Generic_004 is the unique helm. The mythic Heir of Perdition naming may map differently — see §3.) - d4data:
json/base/meta/Affix/Helm_Unique_Generic_004.aff.json
- Tooltip: "Succumb to hatred and earn Mother's Favor, increasing your damage dealt by
- Ring of Starless Skies — Ring (
Ring_Unique_Generic_101) [mythic by quality tier — see §3]- Tooltip: "Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by
[Affix_Value_1|%x|]for[…]seconds, up to[Affix_Value_1Affix."Static Value 2"|%x|]."* - Bucket: independent
%[x], ramps with Vigor spend. - d4data:
json/base/meta/Affix/Ring_Unique_Generic_101.aff.json
- Tooltip: "Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by
- Wendigo Seal — Ring (
Ring_Unique_Generic_103)- Tooltip: "Every
[…]kills in the last[Affix_Value_1]seconds increases your damage by[Affix."Static Value 1"|%x|], and Maximum Life by[Affix."Static Value 2"|%+|]." - Bucket: independent
%[x](kill-streak buff). - d4data:
json/base/meta/Affix/Ring_Unique_Generic_103.aff.json
- Tooltip: "Every
- Ring_Unique_Generic_104_x2 (Lightning Close ring)
- Tooltip: "Lightning damage against Close enemies has a
[…]chance to grant Resolve and deal[Affix_Value_1|%x|]increased damage." - Bucket: independent
%[x], conditional/proc. - d4data:
json/base/meta/Affix/Ring_Unique_Generic_104_x2.aff.json
- Tooltip: "Lightning damage against Close enemies has a
- Ring_Unique_Generic_105_x2 (Freeze stacking ring)
- Tooltip: "Your Freeze effects cause enemies to permanently take
[Affix_Value_1|%x|]increased damage from you for each second they are Frozen." - Bucket: independent
%[x], stack-scaling — but Spiritborn has no native Freeze. Skip for SB unless a Cold rune is in play.
- Tooltip: "Your Freeze effects cause enemies to permanently take
3. Mythic Uniques
Mythics in d4data have eItemQualityTier 8 (highest). All grant 4 fixed legendary affixes plus their inherent unique line.
- Tyrael's Might — Chest (
Chest_Unique_Generic_127)- Inherent: "While at full Life, your Skills unleash a divine barrage dealing
[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total)Affix_Value_1] damage."* - Bucket: Not a
%[x]global. It's a free proc that adds weapon-damage-scaled hits while full Life. Excluded. - d4data:
json/base/meta/Affix/Chest_Unique_Generic_127.aff.json
- Inherent: "While at full Life, your Skills unleash a divine barrage dealing
- Ring of Starless Skies — Ring (mythic) — see §2b above. Independent
%[x]via the Vigor-spend stack mechanic.
- Shroud of False Death — Chest (
Chest_Unique_Generic_103)- Inherent: cheat-death barrier proc. Not a
%[x]global. The 4 random legendary affixes can include any global, but the base unique line is defensive. - d4data:
json/base/meta/Affix/Chest_Unique_Generic_103.aff.json
- Inherent: cheat-death barrier proc. Not a
- Andariel's Visage — Helm (
Helm_Unique_Generic_001)- Inherent: Lucky Hit poison nova proc. Not a
%[x]global — proc deals % of recent damage. The mythic's 4 random affixes carry the build-flexible globals. - d4data:
json/base/meta/Affix/Helm_Unique_Generic_001.aff.json
- Inherent: Lucky Hit poison nova proc. Not a
- Harlequin Crest — Helm (
Helm_Unique_Generic_002)- Inherent: "Gain
[Affix_Value_1|%|]Damage Reduction. In addition, gain+[Affix."Static Value 0"]Ranks to all Skills." - Bucket: the
+X Ranks to all Skillsline multiplies the[Skill]term per the damage formula — this is outside every bucket and behaves as a[Skill]-term multiplier (per the prompt's "[Skill] term" inclusion). INCLUDE as [Skill] term. The DR line is defensive. - d4data:
json/base/meta/Affix/Helm_Unique_Generic_002.aff.json
- Inherent: "Gain
- Heir of Perdition — Helm (
Helm_Unique_Generic_004) — see §2b. Independent%[x]via Mother's Favor.
- Ahavarion, Spear of Lycander — 2H Staff (
2HStaff_Unique_Generic_100)- Class restriction: Druid/Necro/Sorcerer/Barb subset —
fUsableByClass = [1,1,0,0,0,0,0,0]. Spiritborn cannot wear. Excluded.
- Class restriction: Druid/Necro/Sorcerer/Barb subset —
- The Grandfather — 2H Sword (
2HSword_Unique_Generic_001)- Class restriction:
fUsableByClass = [0,0,1,0,1,0,1,1]. Spiritborn cannot wear (index 5 = 0). Excluded.
- Class restriction:
- Doombringer — 1H Sword (
1HSword_Unique_Generic_001)- Class restriction:
fUsableByClass = [1,1,1,1,1,0,1,1]. Spiritborn cannot wear (Spiritborn has no 1H Sword proficiency in any case). Excluded.
- Class restriction:
- Tibault's Will — Pants — see §2b. Listed by user as a key mythic-style; in this d4data it's a Generic unique (not flagged mythic-quality), all-class wearable.
- Banished Lord's Talisman — Amulet — see §2b. Same — Generic, all-class.
Mythic exclusions worth highlighting: Doombringer, Grandfather, Ahavarion, Symphony of Silence are weapon-locked or class-restricted out of Spiritborn. Mythic Heir of Perdition's %x damage line stands alone among helms.
4. Paragon Legendary Nodes (Spiritborn Boards)
Per d4data/json/base/meta/ParagonBoard/Paragon_Spirit_01..08.pbd.json, eight Spiritborn boards each carry one legendary node, powered by Power_Paragon_Spiritborn_Legendary_001..008.
- In-Fighter (
Spiritborn_Legendary_001)- Power tooltip: "When you Dodge or Block an attack you gain
[SF_1100|%+|] increased Attack Speed and[SF_3 100|%x|]increased Damage for[SF_0]seconds." - Bucket: independent
%[x]for the buff window; AS line is independent attack-speed gain. - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_001.stl.json
- Power tooltip: "When you Dodge or Block an attack you gain
- Spiney Skin (
Spiritborn_Legendary_002)- "When you use a Cooldown you gain
[SF_0100|%|] Thorns for[SF_1]seconds."* - Bucket: Thorns gain, not a damage multiplier. Excluded.
- "When you use a Cooldown you gain
- Viscous Shield (
Spiritborn_Legendary_003)- Power tooltip: "You do
[SF_0100|%x|] increased damage for each[SF_1|%|]of your Maximum Life you have as a Barrier."* - Bucket: independent
%[x], stack-scaling with Barrier ratio (Barrier/MaxLife). Per user memorybarrier_offensive_via_viscous_shield, this is the cornerstone Barrier-as-damage-lever node. - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_003.stl.json
- Power tooltip: "You do
- Bitter Medicine (
Spiritborn_Legendary_004)- Power tooltip: "After Healing for
[SF_1100|%|] of your Maximum Life you afflict Close enemies, dealing Poisoning damage over[…]seconds and causing them to take[SF_6SF_7100|x%|]more Poisoning damage."* - Bucket: independent
%[x]for the enemy-takes-more-Poisoning debuff applied by the proc. Restricted to Poison hits on Bitter-Medicined targets. - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_004.stl.json
- Power tooltip: "After Healing for
- Revealing (
Spiritborn_Legendary_005)- Power tooltip: "Lucky Hit: Up to a
[SF_0|%|]chance to Knock Down Vulnerable enemies. You deal[SF_1100|%x|] increased damage, doubled against Crowd Controlled enemies."* - Bucket: independent
%[x], doubled against CC. Universal — no conditional in normal text (the doubling is conditional). - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_005.stl.json
- Power tooltip: "Lucky Hit: Up to a
- Drive (
Spiritborn_Legendary_006)- Power tooltip: "Gain
[{SF_4}|+|]additional Evade Charges. After moving[SF_3]meters, you deal[SF_2100|1%x|] increased damage for[SF_1]seconds. This can stack up to[SF_0]times..."* - Bucket: independent
%[x], stack-based on movement. - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_006.stl.json
- Power tooltip: "Gain
- Convergence (
Spiritborn_Legendary_007)- Power tooltip: "You deal bonus damage equal to
[SF_1100|1x%|] of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to[SF_0 100|x%|]total." - Bucket: Excluded — per user memory
convergence_pool_scope, Convergence multiplies/copies the pooled Element bucket sum and feeds it back into that same pool, capped at 60% output. It is not an independent%[x]global; its scope is the All+Element pool.
- Power tooltip: "You deal bonus damage equal to
- Prodigy's Tempo (
Spiritborn_Legendary_008)- Power tooltip: "Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by
{SF_4}for{SF_3}seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by[{SF_6}100|%|]."* - Bucket: [Skill] term —
+Ranks to all purchased Skillsmultiplies the[Skill]coefficient during the buff window. INCLUDE as [Skill] term. - d4data:
json/enUS_Text/meta/StringList/Power_Paragon_Spiritborn_Legendary_008.stl.json
- Power tooltip: "Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by
5. Paragon Glyphs (Spiritborn, Rare tier — Legendary Glyph levels 46+)
For each Spiritborn glyph, the "secondary effect" (active when its rare-tier threshold is met) is in Power_ParagonGlyph_NNN. Spiritborn glyph IDs per CLAUDE.md: 011, 014, 016, 033, 045, 047, 049, 050, 063, 090, 091, 092, 093, 094, 095, 096, 097, 098, 100, 101, 102. The legendary node "Bonus" line that scales additively with glyph level lives on the radius-coverage adjacent rare nodes (+__%) and is excluded from this catalog (additive bucket).
- Guzzler (011) — Secondary: "You gain
[{SF_1}100|x%|] increased damage and[{SF_0}100|+%|]increased Potion Healing for each missing Healing Potion, up to[{SF_3}100|x%|]each."*- Bucket: independent
%[x]per missing potion. - d4data:
json/base/meta/Power/ParagonGlyph_011.pow.json
- Bucket: independent
- Turf (014) — DR only; excluded (defensive).
- Exploit (016) — Applies Vulnerable on damage with ICD. Not a multiplier; Vulnerable trigger feeds the Vuln base 1.20x and pooled Vuln bucket. Excluded directly; valuable for enabling Vulnerable mechanics.
- Revenge (033) — Secondary: "Dealing Thorns damage to an enemy increases all damage it takes from you by
[{SF_0}100|x%|], up to[{SF_0}{SF_1}100|x%|]..."*- Bucket: independent
%[x], target-debuff stack. - d4data:
json/base/meta/Power/ParagonGlyph_033.pow.json
- Bucket: independent
- Bane (045) — Secondary: chance for Poison ticks to deal double — adds hits, not a multiplier. Excluded.
- Fulminate (047) — Secondary: "You deal
[{SF_0}100|x%|] increased Lightning damage to both Healthy and Injured enemies."*- Bucket: [BUCKET-UNCERTAIN] — "increased Lightning damage" with
x%could be pooled Element. Flag. The conditional Healthy+Injured covers all enemies (full HP range), so effectively unconditional Lightning damage uptick. - d4data:
json/base/meta/Power/ParagonGlyph_047.pow.json
- Bucket: [BUCKET-UNCERTAIN] — "increased Lightning damage" with
- Outmatch (049) — Secondary: "You deal
[{SF_0}100|x%|] increased Physical damage to Non-Elites and Bosses."*- Bucket: [BUCKET-UNCERTAIN] — likely pooled Element (Physical pool). Flag.
- d4data:
json/base/meta/Power/ParagonGlyph_049.pow.json
- Spirit (050) — Secondary: "Critical Strikes increase the damage an enemy takes from you by
[{SF_0}100|x%|] for[SF_2]seconds, up to[{SF_0}{SF_1}100|x%|]."*- Bucket: independent
%[x]target-debuff via crits. Build-defining in any crit-heavy Spiritborn build. - d4data:
json/base/meta/Power/ParagonGlyph_050.pow.json
- Bucket: independent
- Canny (063) — Secondary: "Non-Physical damage increases all the Non-Physical damage an enemy takes from you by
[{SF_0}100|x%|], up to[{SF_0}{SF_1}100|x%|]..."*- Bucket: [BUCKET-UNCERTAIN] — phrased as enemy-debuff scoped to Non-Physical types. Engine-side this likely behaves as independent
%[x](similar to Spirit/Revenge debuff pattern), but only applies to elemental hits. Tentatively INCLUDE as independent%[x](Non-Physical conditional). - d4data:
json/base/meta/Power/ParagonGlyph_063.pow.json
- Bucket: [BUCKET-UNCERTAIN] — phrased as enemy-debuff scoped to Non-Physical types. Engine-side this likely behaves as independent
- Menagerist (090) — Secondary: "Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede Skills increases all damage you deal by
[{SF_0}100|x%|] for[SF_1]seconds, stacking once per Spirit."*- Bucket: independent
%[x], up to 4 stacks (one per Spirit). Universal damage. - d4data:
json/base/meta/Power/ParagonGlyph_090.pow.json
- Bucket: independent
- Hone (091) — Secondary: Critical Strike Chance only — not a damage multiplier. Feeds crit rate.
- Consumption (092) — Secondary: "You deal
[{SF_0}100|x%|] increased damage each active Pestilent Swarm and Touch of Death swarm."*- Bucket: independent
%[x]per active swarm. - d4data:
json/base/meta/Power/ParagonGlyph_092.pow.json
- Bucket: independent
- Fitness (093) — Vigor generation only; excluded (resource).
- Ritual (094) — Secondary: "While standing in a Mystic Circle you deal
[SF_1100|x%|] increased damage and take[SF_0100|x%|]reduced damage."- Bucket: independent
%[x]while inside a Mystic Circle. - d4data:
json/base/meta/Power/ParagonGlyph_094.pow.json
- Bucket: independent
- Jagged Plume (095) — Secondary: "Spawning a Storm Feather grants you
[SF_0100|x%|] increased damage and[SF_3 100|%|]increased Movement Speed for[SF_2]seconds, stacking up to[SF_1]times."- Bucket: independent
%[x], stack-based on feather spawn. - d4data:
json/base/meta/Power/ParagonGlyph_095.pow.json
- Bucket: independent
- Innate (096) — DR only; excluded (defensive).
- Wildfire (097) — CDR proc only; excluded (utility).
- Colossal (098) — Secondary: "You deal
[SF_0100|%x|] increased damage for each stack of Resolve you have."*- Bucket: independent
%[x]per Resolve stack. The user's build is always at Resolve cap (spiritborn_max_stacks_always), making this a flat multiplier. - d4data:
json/base/meta/Power/ParagonGlyph_098.pow.json
- Bucket: independent
- Talon (100) — Secondary: "Your Eagle skills deal
[SF_0100|x%|] increased Critical Strike damage."*- Bucket: [BUCKET-UNCERTAIN] — "increased Critical Strike damage" on Eagle. If engine attribute is
Multiplicative_CritDamage_Bonus(noBucketed_prefix) this is independent%[x]. IfBucketed_Multiplicative_Crit_Damage, it's pooled Crit. Flag for in-game verification. Tentatively independent based on tooltip lacking "Multiplier" suffix. - d4data:
json/base/meta/Power/ParagonGlyph_100.pow.json
- Bucket: [BUCKET-UNCERTAIN] — "increased Critical Strike damage" on Eagle. If engine attribute is
- Hubris (101) — Thorns only; excluded (defensive).
- Fester (102) — Secondary: "Your Centipede Skills deal
[SF_0100|x%|] increased damage to Crowd Controlled enemies."*- Bucket: independent
%[x], Centipede + CC conditional. Stacks with Insatiable for the user's Centipede angle, dies for Jaguar-mono builds. - d4data:
json/base/meta/Power/ParagonGlyph_102.pow.json
- Bucket: independent
6. Spirit Hall Passives (Primary / Sun + Secondary / Moon)
Files: Power_spiritborn_.
Primary (Sun) — bonus from this Spirit being primary
- Jaguar Sun (
Power_spiritborn_jaguar_sun_passive)- "Every
[SF_0]th time you deal direct damage with a Jaguar Skill, unleash a Beat Strike dealing{payload:IMPACT}damage, increasing all damage you deal by[SF_7100|%x|] and doubling each subsequent Beat Strike's damage, stacking[SF_6]times. You lose all stacks when you stop attacking for[SF_5]second. All Skills are now also Jaguar Skills."* - Bucket: independent
%[x](Beat Strike stacks). Includes the all-skills-are-Jaguar tag (relevant to aspect/glyph gating).
- "Every
- Eagle Sun (alternate) (
Power_spiritborn_eagle_sun_passive_alternate)- Storm Feathers + Vulnerable application + all-skills-are-Eagle. No direct
%xdamage line; the Vulnerable application feeds the Vuln base 1.20x + Vuln pool (pereagle_primary_vulnerablememory). Spirit-tag function is what's most valuable.
- Storm Feathers + Vulnerable application + all-skills-are-Eagle. No direct
- Gorilla Sun (
Power_spiritborn_gorilla_sun_passive)- "Attacking with a Gorilla Skill deals
[SF_3100|%|] Thorns to enemies you hit and grants a Barrier for[SF_0 100|1%|]of Maximum Life..." + all-skills-are-Gorilla. - Bucket: Barrier/Thorns generation; not a direct damage multiplier. The barrier feeds Viscous Shield indirectly.
- "Attacking with a Gorilla Skill deals
- Centipede Sun (
Power_spiritborn_centipede_sun_passive)- Poison + slow + reduced enemy damage. Not a damage multiplier for the player; the slow can gate
of ApprehensionFear damage globally.
- Poison + slow + reduced enemy damage. Not a damage multiplier for the player; the slow can gate
Secondary (Moon) — bonus from this Spirit being secondary
- Eagle Moon (alternate) (
Power_spiritborn_eagle_moon_passive_alternate)- "Gain
[{SF_0}100|%x|] Vulnerable Damage and[{SF_3} 100|%+|]Critical Strike Chance." - Bucket: [BUCKET-UNCERTAIN] for the Vuln Damage
%xline — same ambiguity as the "x% Vulnerable Damage" affixes (could beMultiplicative_Vulnerable_Health_Damage_Bonusindependent global, or pooled Vuln). Perdamage-buckets.md's engine-attribute cheat sheet (Multiplicative_*withoutBucketed_= independent), tentatively independent. - d4data:
json/enUS_Text/meta/StringList/Power_spiritborn_eagle_moon_passive_alternate.stl.json
- "Gain
- Jaguar Moon (
Power_spiritborn_jaguar_moon_passive)- "Maximum Ferocity increased by
[SF_0]. Gain[SF_1]stack of Ferocity whenever you kill an enemy or damage a Boss." - Bucket: [stat-cap gate] —
+max Ferocityenables more stacks for stack-scaling multipliers (Plains Power, Ring_Unique_Spiritborn_004, Rezoka 5pc, Talent Furnace). INCLUDE.
- "Maximum Ferocity increased by
- Gorilla Moon (
Power_spiritborn_gorilla_moon_passive)- "Maximum Resolve increased by
[SF_0]. When you have at least[SF_1]stacks of Resolve, you are Unstoppable and gain[SF_3100|%+|] Armor."* - Bucket: [stat-cap gate] —
+max Resolveenables more stacks for Colossal, Viscous Shield (via Armored Hide path),Aspect of Endurance's damage prevention, etc. Also gates Tibault's Will via Unstoppable. INCLUDE.
- "Maximum Resolve increased by
- Centipede Moon (
Power_spiritborn_centipede_moon_passive)- Self-healing per Nearby poisoned enemy. Defensive only, excluded.
7. Skill Tree — Class Talent %x Globals (post-LoH restructure)
These live in Power_Spiritborn_Talent_*.stl.json. Per memories loh_skill_tree_restructure and loh_no_more_passives, traditional standalone passives are gone — each is now folded into a class-talent enhancement that costs skill points like a regular node.
- Bastion (
Power_Spiritborn_Talent_Forest_4): "Gain{SF_3}Thorns. While you have a Barrier your Thorns are increased by[{SF_1}100|%x|]."*- Bucket: independent
%[x]for Thorns scaling — only relevant in a Thorns-deals-damage build.
- Bucket: independent
- Vehemence (
Power_Spiritborn_Talent_Generic_10): "Your Potency Skills deal[{SF_1}100|%x|] increased damage, but have[{SF_0} 100|%|]increased Cooldowns."- Bucket: independent
%[x]on Potency hits. Pairs withof Potent Exchange.
- Bucket: independent
- Oppressive (
Power_Spiritborn_Talent_Generic_2): "Your Centipede Skills deal[{SF_1}100|%x|] increased damage to Crowd Controlled enemies and gain[{SF_0} 100|%+|]increased Crowd Control Durations."- Bucket: independent
%[x]Centipede + CC. Stacks with Insatiable / Fester.
- Bucket: independent
- Potent (
Power_Spiritborn_Talent_Generic_4): "Jaguar Skills deal[{SF_0}100|%x|] increased direct damage to up to[{SF_1}]of the Closest enemies to you."*- Bucket: independent
%[x]Jaguar direct damage to nearest N enemies.
- Bucket: independent
- Acceleration (
Power_Spiritborn_Talent_Generic_5): "...your Eagle Skills deal[{SF_0}100|%x|] increased damage for[{SF_2}]seconds [after Evade/Mobility]."*- Bucket: independent
%[x]Eagle damage on Evade trigger.
- Bucket: independent
- Dominant (
Power_Spiritborn_Talent_Generic_7): "Attempting to Knock Down an enemy increases your Gorilla Skill damage by[{SF_0}100|%x|] for[{SF_2}]seconds."*- Bucket: independent
%[x]Gorilla, KD-triggered window.
- Bucket: independent
- Vigorous (
Power_Spiritborn_Talent_Generic_8): "Casting a Core Skill increases all Vigor Generation by[{SF_0}100|%x|]..."*- Bucket: Vigor regen
%x, not damage. Excluded.
- Bucket: Vigor regen
- Balanced Exertion (
Power_Spiritborn_Talent_Generic_9): "Your Core Skills cost[{SF_0}100|x%|] more Vigor, but deal[{SF_1} 100|%x|]increased damage."- Bucket: independent
%[x]Core damage with resource-cost tradeoff.
- Bucket: independent
- Furnace (
Power_Spiritborn_Talent_Sky_1): "Jaguar Skills deal[{SF_0}100|%x1|] increased Critical Strike Damage per stack of Ferocity."*- Bucket: [BUCKET-UNCERTAIN] — "Critical Strike Damage" with
%x1(per-stack) syntax. Could be independent or pooled Crit. Flag. Tentatively independent (no "Multiplier" suffix). Stack-scales with Ferocity → pairs with all max-Ferocity sources.
- Bucket: [BUCKET-UNCERTAIN] — "Critical Strike Damage" with
- Apex (
Power_Spiritborn_Talent_Sky_2): "You deal[{SF_0}100|%x|] increased Vulnerable damage. Double this bonus vs Elite enemies."*- Bucket: [BUCKET-UNCERTAIN] for Vulnerable damage line — same ambiguity (likely independent
Multiplicative_Vulnerable_Health_Damage_Bonus).
- Bucket: [BUCKET-UNCERTAIN] for Vulnerable damage line — same ambiguity (likely independent
- Follow Through (
Power_Spiritborn_Talent_Sky_3): "Your Basic Skills deal[{SF_0}100|%x|] increased damage, doubled to[{SF_0} 100 2|%x|]for 3rd casts."*- Bucket: independent
%[x]Basic damage. Cornerstone for any Basic-spam (Thrash-Sepazontec relies on 3rd attacks via Sepazontec's "always 3rd attack").
- Bucket: independent
- Nourishment (
Power_Spiritborn_Talent_Soil_2): "...Whenever you Heal, your Poison Damage is increased by[{SF_2}100|%x|] for{SF_3}seconds."*- Bucket: [BUCKET-UNCERTAIN] for "Poison damage" — likely pooled Element (Poison pool). Flag.
- Unrestrained Power (
Power_Spiritborn_Talent_Soil_4): "You deal[{SF_0}100|%x|] increased damage while Unhindered or Unstoppable."*- Bucket: independent
%[x], conditional on Unhindered/Unstoppable. Gates with Gorilla Moon's Unstoppable-at-Resolve-threshold.
- Bucket: independent
- Resolution (
Power_Spiritborn_Talent_Ultimate_4): "Casting an Ultimate Skill grants[{SF_0}100|x%|] increased damage to Elites for{SF_2}seconds. Double this bonus if you are only fighting one enemy."*- Bucket: independent
%[x]Elite/Boss damage, Ultimate-window.
- Bucket: independent
- Supremacy (
Power_Spiritborn_Talent_Ultimate_5): same line as aspect §1a — independent%[x]per stack during Ultimate.
8. Runes (S13 Lord of Hatred system)
Per user memory rune_invoked_skills_no_lucky_hit and the rune item structure, S13 runes pair a Condition (e.g. on cast Core skill, on CC) with an Effect (e.g. invoke a skill like Kry-Vortex, generate Mystic Circle, grant Resolve). The Effect runes in d4data/json/base/meta/Item/Rune_Effect_*.itm.json are predominantly resource-grants or invoke-other-skill payloads.
None of the runes carry a direct %[x] damage line in their tooltips. Runes are global-multiplier feeders, not globals themselves — they create Mystic Circles or generate stacks that other gear/talents multiply on. Therefore: no entries in this section.
Notable runes for build-feeders (not multipliers, but enabling globals elsewhere):
- MoniQue (effect: generate Mystic Circle) → enables Plains Power, Ritual glyph, Aspect of Plains/Sky/Soil Power damage.
- CirKry (effect: invoke Kry-Vortex) → free skill cast; the invoked skill does not benefit from Lucky Hit gear or skill-tree upgrades per memory.
9. Set Bonuses (Talisman Sets, S13)
Spiritborn Talisman set files: SetItemBonus/Talisman_Spirit_01..05.set.json. Each set has 2pc/3pc/5pc tiers via referenced affixes.
- Balazan's Bite (
Talisman_Spirit_01)- 2pc: Poisoning lasts
[Static Value 0|%x|]longer + Weaken. - 5pc: Scourge proc + Scourge increases your Poison damage by
[Static Value 1|%x|]. - Bucket — 2pc: independent
%[x](DoT Duration on player-side — but [BUCKET-UNCERTAIN] since DoT Duration is normally a pooled bucket; the%xsyntax here may indicate independent treatment for player-applied effects). Flag. - Bucket — 5pc: independent
%[x]Poison damage during Scourge.
- 2pc: Poisoning lasts
- Wumba's Embrace (
Talisman_Spirit_02) — Gorilla / Thorns set- 5pc: "Your Gorilla Skills deal
[Static Value 1|%x|]increased damage. Gain the Gorilla Primary Spirit Hall bonus for free with[Static Value 0|%+|]potency." - Bucket: independent
%[x]Gorilla. Plus the Gorilla-Sun bonus (Thorns + Barrier proc) at reduced potency without spending the hall.
- 5pc: "Your Gorilla Skills deal
- Rezoka's Rage (
Talisman_Spirit_03) — Jaguar / Ferocity set- 2pc: Prowess buff stacks per direct damage cycle.
- 3pc: Dodge + DR per Prowess stack (defensive).
- 5pc: "Prowess now lasts
[…]seconds and its bonuses are increased by[Static Value 1|%|]. While you have[…]stacks of Prowess, your Ferocity stacks are converted/empowered..." — per memoryloh_max_ferocity_sourcesRezoka 5pc grants +3 max Ferocity (in addition to a Jaguar Skill +25%x per Ferocity stack on the original Rezoka tooltip that the user's notes cite). - Bucket: 5pc Jaguar per-Ferocity-stack line — independent
%[x]per stack (per user's build notes; tooltip ind4datasnapshot truncated mid-sentence in our scan, full line cites "+25% per Ferocity stack for Jaguar Skills"). +3 max Ferocity is a [stat-cap gate]. - d4data:
json/enUS_Text/meta/StringList/Affix_Talisman_SealAffix_Set_Spiritborn_03_JaguarDamage.stl.jsonandTalisman_SetPower_Spirit03_*.aff.json
- Kwatli's Grace (
Talisman_Spirit_04) — Eagle / Mobility set- 2pc: "Moving
[…]meters increases your Eagle Skill damage by[Static Value 1|%x|]for[…]seconds..." - 5pc: "Your Eagle Skills deal
[Static Value 1|%x|]increased damage while moving and for[…]seconds after." - Bucket: both 2pc and 5pc independent
%[x]Eagle damage with movement gating.
- 2pc: "Moving
- Bliss of the Multitude (
Talisman_Spirit_05) — Ultimate / Spirit-type set- 2pc: "While you have an Ultimate Skill active, your Skills gain that Ultimate's Spirit type. Your Skills deal
[Static Value 0|%x|]increased damage per Spirit type they have." - 5pc: "Casting a Skill has a
[…]chance to invoke the Ultimate Spirit of that Skill's type and increase your damage from that Spirit by[Static Value 1|%x|]for[…]seconds." - Bucket — 2pc: [BUCKET-UNCERTAIN] — same syntax as Harmony of Ebewaka ("increased damage per Spirit type" with
%x). Per the Ebewaka memory the engine treats Ebewaka's line as additive+%; Bliss 2pc may behave the same way. Flag aggressively — likely additive per spirit type, not independent. - Bucket — 5pc: independent
%[x]from the invoked-spirit window.
- 2pc: "While you have an Ultimate Skill active, your Skills gain that Ultimate's Spirit type. Your Skills deal
10. Tempering Manuals — Offensive Spiritborn / Generic with %[x] options
I scanned Recipe/Tempering_Spiritborn_Offensive__Tier3.rcp.json and Tempering_Generic_Offensive__Tier3.rcp.json for %x syntax in their affix StringList descriptions.
Tempers are overwhelmingly additive +% damage to %[x] lines — tempering is the additive bucket's main feeder. No tempers qualify for this catalog.
Per user reference s13-loot-filter-affixes.md, the temper options that do touch globals do so indirectly (Lucky Hit %, +Skill ranks → [Skill] term, attack speed, crit chance — none of which are damage %[x] multipliers themselves).
11. Notable Exclusions
Things that look like they should be globals but aren't, with the actual bucket:
- Harmony of Ebewaka — tooltip says
[Affix_Value_1*100|%x|]increased damage per Spirit type, but per memoryebewaka_additive_bucketthe live game treats this as additive+%per Spirit type. Canonical example of d4data tooltip-sigil misdirection.
- Sepazontec — tooltip syntax is
[Affix_Value_1*100|%|](%, nox), placing it in the additive+%bucket. The "always 3rd attack + every-3rd-cast strikes three times" benefit is hit-count, not multiplier.
- Convergence paragon legendary — multiplies/copies the pooled All+Element bucket sum back into that pool, capped at 60% output. Not independent. Per memory
convergence_pool_scope.
- Crit Damage Multiplier rolls (e.g. "+X% Critical Strike Damage Multiplier" on rings/2H weapons) — pooled Crit Damage bucket.
- Vulnerable Damage Multiplier rolls (e.g. "+X% Vulnerable Damage Multiplier") — pooled Vuln bucket. The Eagle Moon passive and Apex talent's "Vulnerable damage" lines without "Multiplier" suffix are flagged as
[BUCKET-UNCERTAIN]and likely independent (Multiplicative_Vulnerable_Health_Damage_Bonus), but need in-game verification.
- Tempering manuals — additive
+%bucket exclusively in S13.
- Skill ranks on items / paragon "+to all Skills" — these multiply the
[Skill]coefficient outside every bucket and are flagged as [Skill] term in the few places they appear (Harlequin Crest, Prodigy's Tempo, Vehement Brawler's Ultimate-Ranks line).
- Doombringer / Grandfather / Ahavarion / Symphony of Silence — class/weapon-restricted away from Spiritborn (
fUsableByClass[5] == 0or wrong weapon family).
- Crit Base 1.50x and Vuln Base 1.20x — these are independent
%[x]factors perdamage-buckets.md, but they're universal final-multiplier gates, not Spiritborn-specific. INCLUDE as final-multiplier gates by name only.
- Tyrael's Might / Shroud of False Death — neither inherent unique line is a
%[x]global. Their 4 random legendary affix slots can host generic global aspects (e.g. Conceited, Edgemaster's), which is the actual multiplier value of equipping a mythic.
- Andariel's Visage — inherent line is a Lucky Hit proc, not a multiplier. The 4 random affixes carry the value.
- Ahavarion Spear of Lycander —
fUsableByClass = [1,1,0,...], excluded for Spiritborn anyway, but even if usable its Shrine effect proc is not a%[x]global on its own — Shrine effects (Conduit/Lethal/etc.) themselves layer as separate buffs that may be%[x]independents per shrine type. Out of scope.
- Convergence (pooled scope) vs Spiritborn_Legendary_005 Revealing (truly global) — easy to conflate visually; Convergence is excluded, Revealing is included.
- Mystic Circle uptime — not a multiplier itself, but a gating mechanism for Plains Power, Sky Power, Soil Power, Forest Power, Ritual glyph. Per memory
mystic_circle_uptime_100, user's build has 100% uptime so these gate values become unconditional.
- Barrier Generation rolls / Que's barrier line / Armored Hide barrier — not damage multipliers themselves, but they gate Viscous Shield (legendary node) which IS independent
%[x]. Per memorybarrier_offensive_via_viscous_shield. The Barrier-generation rolls are "indirect via Viscous Shield" gates and become valuable when Viscous Shield is on a board.
- Glynn's Anvil — Paladin aspect per memory
glynns_anvil; not relevant to Spiritborn.
- Tenacity (Aspect of Tenacity, SB_032) — defensive Resolve protection, no damage line.
Bucket-Uncertainty Summary (priority for in-game verification)
These items have damage lines I cannot confirm independent vs pooled from tooltip syntax alone. Each warrants a character-sheet inspection (compare "x__%" rendering with and without "Multiplier" suffix on the detailed stat panel):
1. of Elemental Fate (generic 114) — likely pooled Element, not independent.
2. Eagle Moon alternate — Vulnerable Damage %x line — likely independent (Multiplicative_Vulnerable_Health_Damage_Bonus).
3. Amulet_Unique_Spiritborn_101 — Vulnerable damage %x line — same.
4. Apex talent (Sky_2) — Vulnerable damage %x — same.
5. Fulminate glyph (047) — Lightning damage x% — likely pooled Element (Lightning pool).
6. Outmatch glyph (049) — Physical damage x% — likely pooled Element (Physical pool).
7. Canny glyph (063) — Non-Physical enemy debuff x% — likely independent (debuff stacking pattern).
8. Talon glyph (100) — Eagle Critical Strike damage x% — unclear; tentatively independent.
9. Furnace talent (Sky_1) — Critical Strike Damage %x1 per Ferocity stack — same as Talon; tentatively independent.
10. Nourishment talent (Soil_2) — Poison damage %x — likely pooled Element (Poison pool).
11. of Redirected Force (SB_021) — Critical Strike Damage scaling off Block Chance — likely pooled Crit.
12. Balazan's Bite 2pc — Poisoning duration %x — DoT Duration is normally pooled; %x on a player-side DoT-duration line is unusual.
13. Bliss of the Multitude 2pc — "per Spirit type" line is the exact Ebewaka pattern; almost certainly additive per type despite %x syntax.
For each of the above, the test is: equip the item, open detailed stats, and check whether the displayed damage value moves multiplicatively (independent) or whether the "all damage" / "elemental" pool sum is what changes (pooled).
Quick-Reference: Spiritborn %[x] Globals by Build Archetype
Jaguar / Thrash builds (user's Sepazontec build, plus generic Jaguar Mystic Circle):
- Ruthless, Wild Claws, Plains Power, Rip and Tear, Reaper's (if Poisoned), Ring_Unique_Spiritborn_004 (at high Ferocity), Banished Lord's Talisman (per Overpower stack on crits), Tibault's Will (during Unstoppable from Gorilla Moon), Rezoka 5pc (per Ferocity stack), Inner Calm (stillness), Conceited (Barrier-up via Gorilla Hall), Edgemaster's (full Vigor), of the Expectant (Basic stacks), of the Moonrise (Basic at max stacks), Vehement Brawler's (Ultimate window), Convergence (pooled — EXCLUDED), Viscous Shield (Barrier ratio), Revealing (universal CC double), In-Fighter (Dodge/Block trigger), Prodigy's Tempo ([Skill] term during Basic 3rd-cast window), Heir of Perdition (mythic helm), Ring of Starless Skies (Vigor spend), Wendigo Seal (kill streak), Menagerist glyph (per Spirit), Spirit glyph (crit debuff), Colossal glyph (per Resolve stack), Hone (CSC feeder, not damage), Wildfire (CDR, not damage), Plains Power (per Ferocity), Furnace talent (Crit Damage per Ferocity — TBD bucket), Apex talent (Vuln damage — TBD), Follow Through talent (Basic + 3rd cast doubled), Unrestrained Power talent (Unhindered/Unstoppable).
Centipede / Pestilent Swarms / Touch of Death:
- of Pestilence, Insatiable, Reaper's, of Apprehension (Slow→Fear), Oppressive talent, Fester glyph, Consumption glyph (per swarm), Soil Power (via Mystic Circle), Ritual glyph (in Mystic Circle), Balazan's Bite 5pc, Bitter Medicine (paragon legendary), Bane glyph (proc, not multiplier).
Eagle / Soar / Storm Feathers:
- of Fleet Wings (MS-scaling), Acceleration talent, Sky Power, Bash-Em-Up boots (Soar), Loyalty's Mantle (vs Vulnerable — TBD), Kwatli's Grace 2pc/5pc, Talon glyph (Crit damage TBD), Jagged Plume glyph (feather spawn), Storm Feather Amulet (firestorm proc — internal scaling).
Gorilla / Barrier / Thorns:
- Hesha E Kesungi (Protector area), Dominant talent, Wumba's Embrace 5pc, Viscous Shield (cornerstone), Conceited (Barrier-up unconditional with Gorilla Hall), Bastion (Thorns × Barrier — niche), Forest Power (Mystic Circle Barrier), Tibault's Will (Unstoppable via Gorilla Moon Resolve threshold).
Stat-cap gates that enable per-stack multipliers:
- Jaguar Moon (+max Ferocity), Gorilla Moon (+max Resolve), Aspect of the Ferocious / Duelist's (+max Ferocity), Rezoka 5pc (+3 max Ferocity per memory), Legendary Horadric Seal (+3 max Ferocity per memory), "of the Ferocious" affix (+6 max Ferocity per memory) → all feed Plains Power, Ring_Spiritborn_004, Rezoka 5pc damage line, Colossal (Resolve), Furnace (Ferocity), Viscous Shield (Resolve via barrier sources), Ring_Spiritborn_003 (Resolve consume).
[Skill] term sources (multiply outside every bucket):
- Harlequin Crest (+Ranks to all Skills), Prodigy's Tempo (paragon legendary, during Basic 3rd-cast window), Vehement Brawler's (+Ultimate Ranks within window),
+torank rolls on amulet/gloves/pants/boots, paragon glyph radius bonus on its rare neighbors' additive lines (those are additive, but the +Ranks side-effects on certain rare nodes are [Skill]).
Catalog complete. File-paths above (relative to d4data/) point to source-of-truth JSON; for any line marked [BUCKET-UNCERTAIN], the engine attribute can be confirmed by looking up the affix's __eAttribute_name__ in json/enUS_Text/meta/StringList/AttributeDescriptions.stl.json and matching against the Bucketed_Multiplicative_ vs Multiplicative__Bonus prefix cheat sheet in buildcrafting/damage-buckets.md.
agentId: a9929dab5349c04cb (use SendMessage with to: 'a9929dab5349c04cb' to continue this agent)
tool_uses: 55
duration_ms: 662449
In S13 Lord of Hatred, the Talisman is the accessory that holds seals (d4data calls them "charm", in-game tooltip says "seal"). Talisman slots accept three categories: (a) class-restricted unique seals, (b) generic unique seals usable across multiple classes, and (c) set seals that count toward a multi-piece Talisman set bonus.
This document catalogs every seal the Spiritborn can equip (fUsableByClass[5] == 1 in d4data) and assigns each non-trivial damage line to a bucket per buildcrafting/damage-buckets.md. Set-bonus mechanics are NOT repeated here — see buildcrafting/spiritborn-global-multipliers.md Section 9 for the 2pc/3pc/5pc payloads.
Important: the d4data arForcedAffixes for set Talisman seals (Talisman_Charm_Set_Spirit_ and Talisman_Charm_Set_Small_Generic) is empty. Set seals are bare tokens — they exist only to count toward set-bonus tiers; they grant zero stats on their own.
12a. Spiritborn unique seals (20)
Slot tag = the gear slot the seal thematically represents in the Talisman accessory; it is not the equipment slot.
Amulets (4)
- Sunbird's Gorget (amulet) —
Talisman_Charm_Unique_Amulet_Unique_Spiritborn_100- Picking up a Storm Feather forms a firestorm dealing weapon-scaled Fire damage for 8s; every 5 additional Feathers intensifies the firestorm by
x%. Storm Feathers become Jaguar skills. - Bucket: pooled
%xFire on firestorm tic. Skill-tag rewrite is utility. - Build relevance: Storm Feather firestorm unique. Competes with Loyalty's Mantle. Off-axis for Thrash.
- Picking up a Storm Feather forms a firestorm dealing weapon-scaled Fire damage for 8s; every 5 additional Feathers intensifies the firestorm by
- Echo of Kwatli (amulet) —
Talisman_Charm_Unique_Amulet_Unique_Spiritborn_101[x%]increased damage to Vulnerable enemies. After making an enemy Vulnerable, next direct hit heals + generates Vigor + consumes the Vulnerable.- Bucket: pooled Vulnerable bucket. The consume clause makes it burst, not sustained.
- Build relevance: single-target burst tool, not Thrash AoE mainstay.
- Protean Heart (amulet) —
Talisman_Charm_Unique_Amulet_Unique_Spiritborn_102- Base Spirit of cast rotates utility (Eagle MS / Gorilla DR / Jaguar AS / Centipede Life). Spirit-swap grants Core Stats
%+. - Bucket: rotating utility + additive Core Stat boost.
- Build relevance: Spirit-swap builds only. Useless for mono-Spirit Thrash.
- Base Spirit of cast rotates utility (Eagle MS / Gorilla DR / Jaguar AS / Centipede Life). Spirit-swap grants Core Stats
- Widow's Web (amulet) —
Talisman_Charm_Unique_Amulet_Unique_Spiritborn_103- Crits cause your Poisoning on enemy to burst for % of total Poisoning instantly + AoE spread, then removes Poisoning.
- Bucket: DoT-consume burst. Front-loads pool, no new multiplier.
- Build relevance: Poison-Crit builds (Centipede/Quill Volley). Anti-synergistic with Balazan 5pc / X'Fal scourge.
Chest (1)
- Jacinth Shell —
Talisman_Charm_Unique_Chest_Unique_Spiritborn_013_x1- Spending Vigor heals %Max Life. Active Cooldowns drain Max Life to reduce duration.
- Bucket: utility — sustain + CDR. No damage bucket.
- Build relevance: skip for damage; relevant for CDR-gated ultimate spam.
Glaives (2)
- Wushe Nak Pa —
Talisman_Charm_Unique_Glaive_Unique_Spiritborn_010_x1- Casting an Ultimate grants/amplifies its matching Primary Spirit Hall bonus with
%+potency. Each Ultimate gains a new skill tag (Seeker=Focus, Hunter=Mobility, Devourer=Potency, Protector=Defensive). - Bucket:
%+amp on Primary Hall payload. Centipede primary's Poison%[x]makes the amp a meta-scalar on%[x]. [BUCKET-UNCERTAIN] depending on which hall. - Build relevance: ultimate-centric builds. Adds skill-type tags for paragon gating.
- Casting an Ultimate grants/amplifies its matching Primary Spirit Hall bonus with
- Nesekem, the Herald —
Talisman_Charm_Unique_Glaive_Unique_Spiritborn_014_x1- Every N seconds, mark a random Nearby enemy. Marked enemies are Vulnerable and your attacks vs them are guaranteed Crits. Hitting them N times clears the mark.
- Bucket: stat-cap gating — auto-Vulnerable + auto-Crit. Both pooled buckets unlock without affix investment.
- Build relevance: lets you respec off CSC and onto damage buckets. Single-target only.
Helms (2)
- Harmony of Ebewaka —
Talisman_Charm_Unique_Helm_Unique_Spiritborn_009_x1- Secondary Spirit Hall adds that spirit type to ALL skills. Skills deal
%xincreased damage per Spirit type. - Bucket: per memory
ebewaka_additive_bucket.md— engine treats as additive+%despite%xtooltip syntax. - Build relevance: covered in globals doc Section 9. Spiritborn-unique source of extra Spirit tag.
- Secondary Spirit Hall adds that spirit type to ALL skills. Skills deal
- Loyalty's Mantle —
Talisman_Charm_Unique_Helm_Unique_Spiritborn_011_x1- When Primary == Secondary Spirit Hall: hall bonuses are more potent + Skills of that Base Spirit gain VCR + CDR.
- Bucket: hall potency
%scalar (acts on hall's native bucket). VCR/CDR utility. - Build relevance: only viable when Primary == Secondary. Direct competitor with Ebewaka.
Pants (2)
- Protection of the Prime —
Talisman_Charm_Unique_Pants_Unique_Spiritborn_015_x1- While moving: Dodge + DR. After standing still N sec: Unstoppable until you move.
- Bucket: defensive only.
- Build relevance: pairs with Tibault's Will for permanent Unstoppable
%[x].
- Balazan's Maxtlatl —
Talisman_Charm_Unique_Pants_Unique_Spiritborn_100- Casts damage Close enemies for % of Thorns + deal % of that as Poisoning over N seconds. Each Thorns retaliation boosts the Poisoning by
%, up to a cap. - Bucket: Thorns→Poison conversion. Scales with Poison
%[x]+ DoT pool. The ramping boost is self-contained on Maxtlatl's poison. - Build relevance: core piece for Thorns-Poison Spiritborn (Wumba/Balazan crossover).
- Casts damage Close enemies for % of Thorns + deal % of that as Poisoning over N seconds. Each Thorns retaliation boosts the Poisoning by
Quarterstaves (3)
- Sunstained War-Crozier —
Talisman_Charm_Unique_Quarterstaff_Unique_Spiritborn_001- Base Focus Skills benefit from all their Upgrades, AND they increase the damage of your Potency Skills by
[x%]for N seconds, stacking. - Bucket: independent
%[x]global on Potency skills. All-upgrades clause is huge utility. - Build relevance: any Focus→Potency build (Touch of Death + Thrash). High-value
%[x]source.
- Base Focus Skills benefit from all their Upgrades, AND they increase the damage of your Potency Skills by
- Sepazontec —
Talisman_Charm_Unique_Quarterstaff_Unique_Spiritborn_012_x1- Basic Skills deal % increased damage + always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
- Bucket: already audited in build doc.
- Build relevance: user's current Thrash mainhand.
- Rod of Kepeleke —
Talisman_Charm_Unique_Quarterstaff_Unique_Spiritborn_016_x1- Core Skills are also Basic Skills and free. When cast at Max Vigor, Core Skills consume all Vigor for largest Size + guaranteed Crit +
%2xCrit Damage per Vigor spent. - Bucket: pooled Crit Damage bucket (
%2xsyntax = pooled crit multiplier). Auto-Crit gates the Crit pool. - Build relevance: Core-skill builds (Quill Volley). Pairs with Locran's, Midnight Sun.
- Core Skills are also Basic Skills and free. When cast at Max Vigor, Core Skills consume all Vigor for largest Size + guaranteed Crit +
Rings (6)
- Wound Drinker —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_001_x1- Every Thorns hit grants Vigor. Gain Toxic Skin's Passive Effect.
- Bucket: resource sustain + passive (Toxic Skin = Poison additive
+%). - Build relevance: Thorns-Poison enabler. Synergy with Maxtlatl, Razorplate.
- Ring of Writhing Moon —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_002_x1- Pestilent Swarm spawns every N seconds dealing weapon×Poison damage. Swarms orbit + reduce equipped Eagle Skill CD.
- Bucket: independent damage proc. Scales with Poison
%[x]+ Poison additive. - Build relevance: passive damage floor + Eagle CD compression. Strong with Sunbird.
- Band of First Breath —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_003_x1- Casting Evade consumes Resolve stacks to increase damage
[x%]for N seconds. Gain Armored Hide's Passive. - Bucket: independent
%[x]global on Evade trigger. Armored Hide feeds Viscous Shield (Barrier). - Build relevance: extremely strong —
%[x]+ barrier feed in one seal. Pairs with Glynn's Anvil.
- Casting Evade consumes Resolve stacks to increase damage
- Peacemonger's Signet —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_004_x1- At ≥N stacks Ferocity: gain
%xincreased damage +%+Armor. Gaining Ferocity also grants Resolve. - Bucket: damage line
%x→ [BUCKET-UNCERTAIN] (Ebewaka parallel). Treat as additive until confirmed. - Build relevance: Ferocity always capped → always-on. Synergizes with Glynn's Anvil + Resolve scaling.
- At ≥N stacks Ferocity: gain
- Ring of the Midday Hunt —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_005_x1- Max Vigor +%. Killing grants Vigor. While Ferocious, Poisoning lasts longer.
- Bucket: Max Vigor + DoT duration extension (pooled
x__%DoT Duration bucket). - Build relevance: Vigor-hungry builds; modest DoT duration multiplier.
- Ring of the Midnight Sun —
Talisman_Charm_Unique_Ring_Unique_Spiritborn_006_x1- Crits regain
%+of Vigor spent in last N seconds. Gain Counterattack's Passive. - Bucket: resource sustain + Counterattack passive (Thorns/retaliation).
- Build relevance: enables Rod of Kepeleke max-Vigor dump. Pair with auto-Crit (Nesekem, Kepeleke).
- Crits regain
12b. Generic unique seals wearable by Spiritborn (damage-relevant)
Filtered for fUsableByClass[5]==1 AND non-trivial damage line.
- Shattered Vow (2H polearm) — Enemies with more DoT than remaining Life are Executed. Massive QoL for DoT/Poison builds.
- Banished Lord's Talisman (amulet) — Spending Primary Resource → Overpower stacks. Crits deal
%xincreased damage per Overpower stack. Pooled Crit Damage scaler. Strong for Crit/OP builds.
- Blood-Mad Idol (amulet) — Permanent Berserking. Take
%xdamage as Burning. Berserking grants additional%xdamage. Independent%[x]global. Spiritborn doesn't natively access Berserking — this seal unlocks it. Strong off-spec damage lever.
- Penitent Greaves (boots) — Permanently Unhindered; Chill trail. Chilled enemies take
[%x]increased damage from you. Cold synergy only — niche for SB.
- Flickerstep (boots) — Evade reduces Ultimate CD. Utility.
- Yen's Blessing (boots) — Skill cast → chance to trigger non-Mobility skill on CD. Utility proc.
- Razorplate (chest) — Thorns has chance to deal
[%x]increased damage. Independent%[x]on Thorns. Wumba/Thorns variant. Pairs with Maxtlatl.
- Tyrael's Might (chest) — At full Life, Skills unleash divine barrage. Independent damage proc. Full-Life uptime fragile for SB.
- Fists of Fate (gloves) — Attacks deal random % of normal damage. Multiplicative range (~1.5× average at high rolls). High variance.
- Frostburn (gloves) — Lucky Hit Freeze. Frozen take
[%x]increased damage. Niche for SB (no reliable Freeze).
- Paingorger's Gauntlets (gloves) — Non-Basic damage marks; first Basic hit on marked echoes Basic damage to all marked, dealing
[%x]increased damage. Independent%[x]AoE on Basic. Extremely strong for Sepazontec/Thrash multi-target.
- Wyrdskin (gloves) — Attacks apply Vulnerable to Distant, Weakened to Close. Deal
[%x]increased damage to enemies BOTH Vuln AND Weakened. Independent%[x]always-on global. Vuln source competing with Eagle primary.
- Andariel's Visage (helm) — Lucky Hit poison nova proc. Scales with Poison
%[x]+ DoT pool. Strong for poison SB.
- Harlequin Crest (helm) — +DR + +N Ranks to all Skills. +Ranks is a flat multiplier on every skill's tooltip. Premier generic seal.
- Godslayer Crown (helm) — Incapacitate marks → pulls +
[%x]damage. Niche (SB rarely Incapacitates).
- Heir of Perdition (helm) — Mother's Favor →
%xincreased damage. [BUCKET-UNCERTAIN] likely independent%[x]global. Solo only (buff is contested in coop). Premier%[x]for solo Pit.
- Temerity (pants) — Heal-overflow Barrier. Feeds Viscous Shield. At cap → dead per
barrier_at_cap.md.
- Tibault's Will (pants) —
[%x]increased damage while Unstoppable + N sec after. Independent%[x]global gated on Unstoppable. Pair with Protection of the Prime for stationary-Unstoppable uptime.
- Mother's Embrace (ring) — Core resource refund on N+ enemies hit. Utility.
- Ring of Starless Skies (ring) — Spending Primary Resource reduces cost + increases damage
[%x]for N seconds, stacking. Best-in-slot generic%[x]for spam builds. Always-on for spammy Vigor builds.
- X'Fal's Corroded Signet (ring) — Each DoT type applied → explodes per second dealing weapon-scaled damage. Major Poison-SB enabler.
- Wendigo Brand (ring) — Kill-streak damage + Max Life. [BUCKET-UNCERTAIN]
%xsyntax, treat as additive until confirmed. Trash-clear ramp.
- Locran's Talisman (S5 amulet) — Crits deal
%xincreased damage but CSC reduced. Pooled Crit Damage scaler. Pairs with auto-Crit (Kepeleke, Nesekem) to nullify CSC penalty.
- Rakanoth's Wake (S5 boots) — Cast-with-CD Fire explosion. Niche.
- Crown of Lucion (S5 helm) — Each resource-cost skill cast:
[%x]increased damage; resource cost increases. Stacking. Independent%[x]global. Pair with surplus Vigor regen.
12c. Spirit Talisman set seals — per piece (25)
Reminder: each piece is a bare token in d4data. Pieces grant zero stats individually. They roll standard magic affixes at random from the set-charm affix pool. The 2pc/3pc/5pc bonus payloads are in spiritborn-global-multipliers.md Section 9 — not duplicated here.
All five pieces in each set count equally toward the set tier; there is no "key piece." Pieces are named Phoba, Fer, Mlor, Linta, Berú (positions 01-05).
Balazan's Bite (Talisman_Spirit_01) — Centipede / Poison set
- Pieces 01-05: Phoba/Fer/Mlor/Linta/Berú of Balazan's Bite (
Talisman_Charm_Set_Spirit_01_0[1-5])
Wumba's Embrace (Talisman_Spirit_02) — Gorilla / Thorns / Block set
- Pieces 01-05: same Phoba/Fer/Mlor/Linta/Berú naming (
Talisman_Charm_Set_Spirit_02_0[1-5])
Rezoka's Rage (Talisman_Spirit_03) — Jaguar / Ferocity set
- Pieces 01-05 (
Talisman_Charm_Set_Spirit_03_0[1-5]) - 5pc grants +3 Max Ferocity per memory
project_rezokas_rage_5pc
Kwatli's Grace (Talisman_Spirit_04) — Eagle / Movement set
- Pieces 01-05 (
Talisman_Charm_Set_Spirit_04_0[1-5])
Bliss of the Multitude (Talisman_Spirit_05) — Multi-Spirit set
- Pieces 01-05 (
Talisman_Charm_Set_Spirit_05_0[1-5]) - 2pc has the SAME "%x per Spirit type" syntax as Ebewaka — verify additive vs multiplicative in-game.
12d. Notable generic small-set charm bonuses (Spiritborn-eligible)
Small generic sets come in 2pc / 3pc tiers. Pieces are bare tokens. All ten small-generic sets (Generic01-10) + PreTorment variants (01-05) are SB-eligible.
- Slaughter (
Talisman_Small_Generic01) — 2pc: +DR and%xdamage (universal). 3pc: +DR vs Elites +%xdamage to Elites. Both damage lines%x→ likely independent%[x]global. Premier generic damage set. Stack two small sets in a Talisman build for double%[x].
- Practiced Technique (
Talisman_Small_Generic02) — 2pc: +AS + MS. 3pc: +Gold Find + XP. AS is additive; skip outside leveling.
- Survival (
Talisman_Small_Generic03) — 2pc: +Armor + Resist. 3pc: +All Stats. Main-stat boost.
- Dark Pact (
Talisman_Small_Generic06) — 2pc: Lucky Hit elemental procs. Niche.
- Mastery (
Talisman_Small_Generic09) — 2pc: +1 to All Skills. Same bucket as Harlequin Crest's +Ranks line. Universal damage line, very strong.
PreTorment variants are pre-Torment leveling fodder — skip in endgame.
12e. Excluded with reason
Pure defensive seals (no damage bucket beyond Viscous-Shield-at-cap which is dead):
- Jacinth Shell, Protection of the Prime, Soulbrand, Shroud of False Death, Temerity, Tassets of the Dawning Sky, Endurant Faith, Penitent Greaves (Cold not native to SB)
Resource/utility-only:
- Wound Drinker, Ring of the Midnight Sun, Mother's Embrace, Flickerstep, Yen's Blessing, Melted Heart of Selig, Rakanoth's Wake
Non-Spiritborn-usable generic seals: filtered by fUsableByClass[5]==0. 30 generics + 20 SB-specific = 50 SB-equippable out of 122 total Talisman_Charm_Unique_* items.
Other-class set charms: Barb/Druid/Necro/Rogue/Sorc set charms gated; not SB-equippable.
Build-pattern strategy
Talisman accessory holds 2 large slots + 4 small slots (game UI, not d4data). Two competing strategies for a pure damage build:
Strategy A: Hybrid (mix uniques + small-set)
- 1 SB-unique large slot (Sepazontec / Band of First Breath / Sunstained War-Crozier)
- 1 generic high-value large slot (Ring of Starless Skies / Locran's / Harlequin Crest / Heir of Perdition / Tibault's Will / Paingorger's)
- 4 small-set pieces toward Slaughter 3pc + Mastery 2pc for a flat damage-and-+1-Skills floor
Strategy B: Spirit-set commit
- All 4 small slots toward a Spirit-set 5pc
- 2 large slots = SB-unique + generic
- Spirit-set 5pc is mutually exclusive with split small-set
- Bliss 5pc is the most universal (applies to any Spirit type via Ultimate tagging)
Audit checklist before sim integration
1. Treat [BUCKET-UNCERTAIN] lines as additive +% by default (conservative). Verify against live-game tooltip prefix on gear panel (x prefix = pooled or independent; + prefix = additive). d4data %x formatter is NOT a reliable bucket signal per ebewaka_additive_bucket.md.
2. Spirit-set 5pc damage lines (Wumba, Rezoka, Kwatli, Bliss) and Slaughter 2pc/3pc need live-game bucket audit before being modeled as %[x] globals.