BUILD NOTES
Thrash from Scratch — Base Skill Multipliers
Clean-slate buildcrafting start. The intrinsic Thrash multipliers before any gear, paragon, or hall: the per-hit equation, the 3rd-hit salvo (~3.5×), the five upgrade mods, and what's not yet on the page.
InfinityBuilds Opener Breakdown
Fact-checked breakdown of a third-party Spiritborn build (T1-T10 Thorns / T1-T12 Poison). Skill IDs decoded against d4data; separates verified mechanics from the source's mistranslated prose.
Evade Eagle vs Thrash — Math Memo
Bucket-by-bucket damage comparison against the current S13 meta Rushing Claw Evade Speedborn build. Why decoupled-from-resource damage events out-scale a tuned Thrash stack — and where Thrash still competes.
Evade Eagle — Full d4data Audit
Every multiplier in the S13 Rushing Claw Evade Speedborn build ground-truthed against the local d4data sparse checkout. Per-line bucket classification, file paths, formulas, and the source-of-truth disagreements between Mobalytics, Icy Veins, and Maxroll.
Evade Thorns (Trampleborn) — Why It Hits Billions
d4data-anchored explanation for why the Mobalytics "Evade Thorns" mythic variant out-scales a tuned Thrash stack on bosses. Razorplate's %x proc, Armored Hide's Trampled Under Foot, Ebewaka's three-Hall scaling — and why Thorns sidesteps the additive-pool dilution problem entirely.