Per-slot affix & temper priority for the Lord of Hatred Thrash + Sepazontec shell.
All recommendations are math-backed against build state at 2026-05-13:
Resolve 17, Ferocity 13/13, Mystic Circle 100% uptime, Barrier 100% Max-Life cap,
Vulnerable permanent via Eagle primary, Convergence 58.58% / 60% cap.
Source data: local d4data/ sparse checkout. Bucket rules per
buildcrafting/damage-buckets.md.
+%%[x]Don't replace with generic — Ebewaka's Spirit-Hall stacking damage is the build's largest single multiplier. Hunt a duplicate Ebewaka with GA on the additive Spirit-Hall bonus line.
| Affix line | Bucket | Why | Tier |
|---|---|---|---|
| Dexterity (inherent) | stat | Inherent on helm — chase GA rolls. | A |
| Maximum Life | defense | Survivability default; does not feed Viscous Shield damage. | DEF |
| Lucky Hit Chance | — | MC 100% uptime — dead past current floor. | DEAD |
| Defensive_Resolve_Tier3 | resolve gen | Best on-helm option — first-second-of-fight Resolve ramp. Already capped after the opener. | A |
| Defensive_Endurance_Tier3 | — | All three options are Barrier-gen. Dead at Barrier cap. | DEAD |
| Resource_Fitness_Tier3 | passive ranks | Only viable if a damage-relevant Fitness passive survived LoH purge — verify in-game. | B |
Mythic — fixed affix list, all 4 lines can roll Greater Affix. Chase GAs on the base 4 lines. Note current Transfigured 2355 Max Life will not transfer to a new copy.
| Inherent line | Bucket | Note | Tier |
|---|---|---|---|
| All Resistance | defense | 528 currently — chase GA. | DEF |
| Damage Reduction | defense | 36.4% currently. GA = significant survivability. | DEF |
| Movement Speed | utility | 22% currently — caps at 25%; GA pushes near cap. | B |
| All Stats | stat | Scales Dex (Spiritborn primary). GA = biggest single roll. | A |
| Resource_Fitness_Tier3 | passive ranks | Only if a damage passive (e.g. Velocity for +AS) survived LoH — verify. | A |
| Defensive_Recovery_Tier3 | healing | Fueled / Resilient passive ranks or ToD healing — pure sustain. | B |
| Defensive_Guard_Tier3 | — | ArmoredHide duration — dead, CDR is high enough that AH is perma-up. | DEAD |
| Defensive_Endurance_Tier3 | — | Barrier-gen options — dead at Barrier cap. | DEAD |
Hunt a duplicate Moonrise with GA on the stacking damage line. Avoid replacing with generic gloves — Moonrise's stacking damage is a large independent multiplier.
| Manual | Bucket | Why | Tier |
|---|---|---|---|
| Offensive_Centipede_Tier3 | additive +% | 4 options: Eagle / Jaguar live, Centipede / Gorilla dead. 2/4 hit rate for blanket additive damage (all Spiritborn skills are Eagle-tagged via primary hall). | S |
| Offensive_Jaguar_Tier3 | additive +% | 3 options: Jaguar live, Mobility/Injured low. 1/3 hit rate — worse pool than Centipede manual. | A |
| Utility_Jaguar_Tier3 | AoE size | 3 options — Size_Skill_Thrash is S-tier for trash clear (more targets per cast), dead for single-target bosses. | A |
Chase GA on +Max Resolve and DR-per-Resolve. The +5 Thrash ranks affix on current pants is ~+30% damage — verify the new copy can carry it (it's a tempered roll, not the inherent).
| Manual | Bucket | Why | Tier |
|---|---|---|---|
| Defensive_Recovery_Tier3 | healing | Sustain — Fueled/Resilient passive ranks or ToD healing. | A |
| Defensive_Resolve_Tier3 | resolve gen | Ramp-only value; capped after fight start. | B |
| Defensive_Guard_Tier3 | — | ArmoredHide duration — dead, perma-up via high CDR already. | DEAD |
| Defensive_Endurance_Tier3 | — | All Barrier-gen — dead at cap. | DEAD |
| Resource_*_Tier3 | — | No damage-relevant option for Thrash; Ferocity always capped. | DEAD |
Tenacity provides the Resolve cap overfill. Hunt GA on the Resolve-cap line. Current rolls include double Barrier Gen (both dead at cap).
| Manual | Bucket | Why | Tier |
|---|---|---|---|
| Mobility_Motion_Tier3 | utility | Only mobility manual — Swift / Charges_RushingClaw / Soar_CDR. QoL only; no Thrash damage. | B |
| Defensive_Resolve_Tier3 | resolve gen | Ramp value only. | B |
| Defensive_Recovery_Tier3 | healing | Sustain via Fueled/Resilient passive ranks. | B |
Current weapon has 20% Fire Damage Multiplier (pooled element). Convergence sits at 58.58% / 60% cap — a GA Fire-multi roll (≥30%) pushes Convergence to cap. Plains Power roll quality (10→12% baseline) remains the biggest available pre-temper upgrade (~+14.4%).
| Inherent line | Bucket | Note | Tier |
|---|---|---|---|
| Plains Power % | independent / additive (build-specific) | 10→12% on 2H = +14.4% damage. Biggest non-temper damage upgrade available. | S |
| Crit Strike Damage Multi | Crit pool | Current x60. GA pushes the pooled crit factor up. | S |
| Fire Damage Multi | Element pool | Current x20. Convergence is at 58.58% — caps near 60%. | A |
| Dexterity | stat | 438 current. GA = strongest single stat roll. | A |
| Manual | Bucket | Why | Tier |
|---|---|---|---|
| Weapon_Jaguar_Tier3 | additive +% | 4 options — Damage_Skill_Thrash = ~+35% additive Thrash damage (verified Tier 3 formula). 1/4 hit rate; single biggest temper in build. | S |
| Offensive_Centipede_Tier3 | additive +% | Eagle / Jaguar tags both blanket-additive Thrash. Fallback if Weapon_Jaguar bricks. | A |
| Weapon_Jaguar2_Tier3 | varies | Has CirclePotency (Mystic Circle bonus) — investigate bucket before chasing. | B |
| Weapon_Eagle / Gorilla / Centipede | — | Pools target wrong skills. | DEAD |
Damage_Spiritborn_Skill_Thrash. Single most impactful reroll in the build.| Affix | Bucket | Why | Tier |
|---|---|---|---|
| +Ranks to Basic Skills | [Skill] term | Multiplies Thrash base coefficient outside every bucket. Amulet is the only slot with large rank rolls. | S |
| +Ranks to Jaguar Skills | [Skill] term | Stacks with Basic ranks on the same skill term. | S |
| Crit Strike Chance | independent %[x] | 1.5× crit base × pooled-crit factor. Inflation-resistant. | A |
| Vulnerable Damage (additive) | additive +% | Perma-uptime via Eagle. Read jewelry version as additive, not pooled. | A |
| Damage to Close | — | d4data confirms Damage_to_Near does NOT roll on amulet (item-label mismatch — amulet labels [26,18,54], affix allows [19,1,10,11,...]). Removed from amulet pool. Still rolls on rings. | DEAD |
| Crit Strike Damage (jewelry) | additive +% | Jewelry crit-damage rolls as additive; pooled version is paragon/aspect only. | A |
| Maximum Life | defense | Default fallback when no offensive GA. | DEF |
| Lucky Hit Chance | — | MC 100% — dead. | DEAD |
| +Focus / +Potency / +Defensive ranks | — | Thrash isn't Focus/Potency-tagged. | DEAD |
| Cooldown Reduction | — | Basic skill — no CD. | DEAD |
| Offensive_Centipede_Tier3 | additive +% | Eagle / Jaguar tags both live. | S |
| Utility_Jaguar_Tier3 | AoE size | Size_Skill_Thrash for clear profile. | A |
| Affix | Bucket | Why | Tier |
|---|---|---|---|
| Crit Strike Chance | independent %[x] | No rank rolls on rings; CSC is the top damage line. | S |
| Attack Speed | — | User is capped on the gear/paragon AS bonus cap (≈+100%). Additional AS rolls are dead until the cap rises (or the breakpoint cap from the skill animation becomes relevant — currently unknown for Thrash). | DEAD |
| Vulnerable Damage | additive +% | Pick this OR Crit Damage — don't double-stack same additive across both rings. | A |
| Crit Strike Damage | additive +% | See above — pair with the alternate on Ring 2. | A |
| Damage to Close | — | Confirmed removed from in-game loot filter S13 (Lord of Hatred). d4data still ships the record but it's de-listed from the drop pool. | DEAD |
| Maximum Life | defense | Fallback. | DEF |
| Lucky Hit Chance / Overpower / Resource | — | All dead in this build. | DEAD |
| Offensive_Centipede_Tier3 | additive +% | Eagle / Jaguar tags. | S |
| Generic_Offensive_Damage_Elemental_Day_Tier3 | Element pool | 3 options — Fire / Physical / Lightning %. Fire feeds Convergence; pushes toward the 60% cap. | S |
| Offensive_Jaguar_Tier3 | additive +% | Fallback. | A |
Damage_Type_Bonus_Fire.aff.json) has fAllowedForPlayerClass: [1,0,0,0,0,0,0,0] — Sorcerer only. Spiritborn cannot roll Fire % as a base affix. Only paths: elemental temper or aspect choice.Coordinate across rings: if Ring 1 has Vuln Damage, Ring 2 should pick Crit Damage (and vice versa). Two copies of the same additive share one pool sum — marginal gain of the 2nd identical line is always lower.
| Affix | Bucket | Why | Tier |
|---|---|---|---|
| Crit Strike Chance | independent %[x] | If Ring 1 didn't roll CSC, prioritize here. | S |
| Attack Speed | — | Capped — see Ring 1 note. | DEAD |
| Alternate additive (Crit vs Vuln) | additive +% | Pick whichever Ring 1 didn't. | A |
| Damage to Close | — | Removed from S13 loot filter. | DEAD |
| Maximum Life | defense | Fallback. | DEF |
| Offensive_Centipede_Tier3 | additive +% | Same logic as Ring 1. | S |
| Generic_Offensive_Damage_Elemental_Day_Tier3 | Element pool | Fire option feeds Convergence pool. 1/3 hit rate. | S |
| Item | Keep condition |
|---|---|
| Harmony of Ebewaka | ≥1 GA on Spirit-Hall bonus line OR higher base item-power. |
| Tyrael's Might | ≥2 GA across (All Stats / DR / All Resist / MS) OR 1 GA matched with ≥+150 IP. |
| Moonrise | ≥1 GA on stacking-damage line. |
| Glynn's Anvil | ≥1 GA on Max Resolve or DR-per-Resolve. |
| Tenacity | ≥1 GA on Resolve-cap line. |
| Sepazontec | ≥1 GA on Plains Power %, Fire-Damage Multi (until Convergence caps), or every-3rd-strike multiplier. |
| Amulet | Has +Basic OR +Jaguar ranks at any roll. If not, ≥2 of [Crit Chance, Vuln Dmg, Damage to Close, Crit Damage]. |
| Ring (either slot) | Has Crit Strike Chance OR ≥1 GA on additive damage line (Vuln / Crit Dmg). AS dead (capped). Damage to Close dead (removed from S13 pool). |
| Weapon | Weapon_Jaguar_Tier3 → Damage_Spiritborn_Skill_Thrash | ~+35% additive Thrash damage. ~25% hit rate per roll. |
| Gloves / Amulet / Rings | Offensive_Centipede_Tier3 → Tag_Eagle or Tag_Jaguar | 2/4 hit rate. |
| Chest / Helm / Pants / Boots | Defensive_Recovery_Tier3 or Defensive_Resolve_Tier3 | No offensive options on armor slots. ArmoredHide duration is dead at perma-uptime. |
Tempering_Spiritborn_*_Tier3.rcp.json). If they're not appearing at your blacksmith, it's a UI/unlock issue (try changing zones, relogging, or checking that you've unlocked the Spiritborn class on this character) — not a removal.
Plain order = chase order. [fallback] = pick when no offensive GA. strikethrough = filter out / salvage.
Built from the in-game S13 Spiritborn affix list (8 screenshots in tmp/loot-filter-screenshots/).
Confirmed via the game UI: Damage to Close / Status is gone, Crit Dmg / Vuln Dmg / Fire / All Damage are Multiplier-only (pooled), Hunter has no skill-rank affix.
Spiritborn resource is Vigor; Ferocity is a stack mechanic.
| Filter | Hex | Swatch | Why |
|---|---|---|---|
| 1 · Jewelry · Thrash | #E85D04 | Orange — top damage slot, highest GA value. | |
| 2 · Armor · Thrash | #F2CB05 | Yellow — defensive + Thrash ranks. | |
| 3 · Weapons · Thrash | #D62828 | Red — biggest single damage uplift (2× affix value on 2H). | |
| 4 · Uniques whitelist | #7EB8DA | Sky blue — distinct from rare gear glow; uniques pop visually. |
D4's loot filter lets you assign a recolor per rule. Use distinct hues across rules so on-floor drops are diagnosable at a glance — the rule that fired = the color you see.
#E85D04| # | Affix (in-game label) | Why | Tier |
|---|---|---|---|
| 1 | +[#] to Basic Skills | [Skill] term — amulet only. | S |
| 2 | +[#] to Jaguar Skills | [Skill] term — amulet only. | S |
| 3 | +[#] to Thrash | Direct +rank to the core skill. | S |
| 4 | +[#]% Critical Strike Chance | Independent %[x]; gates pooled Crit bucket. | S |
| 5 | x[#]% Critical Strike Damage Multiplier | Pooled Crit bucket. | S |
| 6 | x[#]% Vulnerable Damage Multiplier | Pooled Vuln bucket; perma-uptime. | A |
| 7 | x[#]% Fire Damage Multiplier | Pooled Element / feeds Convergence (cap 60%). | A |
| 8 | x[#]% All Damage Multiplier | Pooled (confirmed). Competes for the same sum as Fire/Crit/Vuln. | A |
| 9 | +[#] Dexterity | Glyph-radius cap scaler + base stat. | A |
| 10 | +[#] to All Skills | Rare on jewelry but caps every skill term. | A |
| 11 | +[#] Maximum Life | Survivability fallback. | DEF |
| 12 | [#]% Damage Reduction | Defensive. | DEF |
| 13 | +[#] Resistance to All Elements | Defensive. | DEF |
| 14 | +[#] Armor | Defensive. | DEF |
| 15 | [#]% Cooldown Reduction | Aspect-CD scaling utility. | B |
Skipped: Attack Speed (capped), Barrier Generation (capped), Lucky Hit Chance (MC 100%), DoT/Lightning/Physical/Poison Multi (no source), Thorns, all Resource lines, +Hunter (no record), single-element resists (only chase the weakest one manually).
#F2CB05| # | Affix | Why | Tier |
|---|---|---|---|
| 1 | +[#] to Thrash | Direct rank to core skill — pants are the prime slot. | S |
| 2 | +[#] to Basic Skills | If it rolls on armor slots. | S |
| 3 | +[#] to Jaguar Skills | If it rolls on armor slots. | S |
| 4 | +[#] Dexterity | Glyph cap scaler. | S |
| 5 | x[#]% All Damage Multiplier | Pooled. | A |
| 6 | x[#]% Critical Strike Damage Multiplier | Pooled Crit. | A |
| 7 | +[#] Maximum Life | Sustain. | A |
| 8 | [#]% Damage Reduction | Defensive. | DEF |
| 9 | +[#] Armor | Defensive. | DEF |
| 10 | +[#] Resistance to All Elements | Defensive. | DEF |
| 11 | [#]% Movement Speed | Boots only; QoL. | B |
| 12 | [#]% Cooldown Reduction | Aspect / utility-skill CDs. | B |
| 13 | [#]% Healing Received | Sustain multiplier. | B |
| 14 | [#]% Impairment Reduction | CC duration cut. | B |
| 15 | +[#] to All Skills | Universal skill-rank — rare but caps every term. | A |
#D62828| # | Affix | Why | Tier |
|---|---|---|---|
| 1 | [#] Weapon Damage | Base of every damage calc; 2H = 2× value. | S |
| 2 | +[#] Dexterity | Stat — weapons roll fattest dex values. | S |
| 3 | x[#]% Critical Strike Damage Multiplier | Pooled Crit. | S |
| 4 | x[#]% Vulnerable Damage Multiplier | Pooled Vuln. | S |
| 5 | x[#]% Fire Damage Multiplier | Pooled Element / Convergence feed. | S |
| 6 | x[#]% All Damage Multiplier | Pooled. | S |
| 7 | +[#]% Critical Strike Chance | Independent %[x]. | A |
| 8 | +[#] to Thrash | Direct core-skill rank. | A |
| 9 | +[#] to Basic Skills | [Skill] term. | A |
| 10 | +[#] to Jaguar Skills | [Skill] term. | A |
| 11 | +[#] Maximum Life | Fallback. | DEF |
| 12 | [#]% Damage Reduction | Fallback. | DEF |
| 13 | +[#]% Attack Speed | Currently capped — kept in filter for future re-eval if cap raises. | B |
| 14 | [#]% Cooldown Reduction | Utility. | B |
| 15 | +[#] to All Skills | Universal rank. | A |
#7EB8DA| Setup | Value |
|---|---|
| Rarity | Unique + Mythic only |
| Affix requirement | None — show all |
| Whitelisted items | Sepazontec · Tyrael's Might · Harmony of Ebewaka · Moonrise · Glynn's Anvil · Tenacity (+ any future mythics) |
Uniques can drop with bad rolls that still beat your current copy via Greater Affix count. The affix-count filter would miss low-affix-count uniques — this filter catches them all for manual GA comparison.
Class-wide keepers. Avoids skill-specific picks (no +Thrash, no +Jaguar bias) so the filter catches gear that's good for Quill Volley, Crushing Hand, Touch of Death, Scourge, etc. — any future Spiritborn build. Use these alongside the Thrash-build filters above, or swap in when respeccing.
| Filter | Hex | Swatch | Why |
|---|---|---|---|
| 5 · Jewelry · General | #52B788 | Green — "stash for later," distinct from the orange Thrash jewelry color. | |
| 6 · Armor · General | #7A9E5C | Muted olive — armor is the bulk of drops; calm color avoids fatigue. | |
| 7 · Weapons · General | #9C6ADE | Purple — visually distinct from Thrash-red weapons so you can spot a non-Thrash 2H glaive immediately. | |
| 8 · GA-only catch-all | #F5F5F0 | Off-white — high-contrast for the rarest drops (≥2 GA on any 4-affix legendary). |
#52B788| # | Affix | Why | Tier |
|---|---|---|---|
| 1 | +[#]% Critical Strike Chance | Universal — every build wants crit. | S |
| 2 | x[#]% Critical Strike Damage Multiplier | Universal pooled Crit. | S |
| 3 | x[#]% Vulnerable Damage Multiplier | Universal pooled Vuln. | S |
| 4 | x[#]% All Damage Multiplier | Pooled universal. | S |
| 5 | +[#] to All Skills | Buffs every build. | S |
| 6 | +[#] Dexterity | Spiritborn primary stat — universal. | A |
| 7 | x[#]% Fire Damage Multiplier | Pooled Element; useful for any fire-leaning Spiritborn (Quill, Touch of Death). | A |
| 8 | x[#]% Lightning Damage Multiplier | For Storm Feathers / Eagle builds. | A |
| 9 | x[#]% Physical Damage Multiplier | For Gorilla / Crushing Hand builds. | A |
| 10 | x[#]% Poison Damage Multiplier | For Centipede / Toxic Skin / Touch of Death poison builds. | A |
| 11 | x[#]% Damage Over Time Multiplier | For DoT-leaning Centipede builds. | A |
| 12 | +[#]% Attack Speed | Many basic/spender builds want AS even though Thrash is capped. | A |
| 13 | +[#] Maximum Life | Universal sustain. | DEF |
| 14 | [#]% Cooldown Reduction | Most non-basic builds rely on cooldowns. | A |
| 15 | [#]% Resource Generation | Vigor-spender builds need this even though Thrash doesn't. | A |
#7A9E5C| # | Affix | Why | Tier |
|---|---|---|---|
| 1 | +[#] to All Skills | Universal rank. | S |
| 2 | +[#] to Basic Skills | For Thrash / Stinger basic builds. | A |
| 3 | +[#] to Core Skills | For Crushing Hand / Touch of Death / Vortex builds. | A |
| 4 | +[#] to Defensive Skills | Armored Hide / Counterattack scaling. | B |
| 5 | +[#] to Focus Skills | For Focus-tagged spec. | B |
| 6 | +[#] to Potency Skills | For Potency-tagged spec. | B |
| 7 | +[#] to Eagle Skills | Eagle spirit-hall builds. | B |
| 8 | +[#] to Gorilla Skills | Gorilla spirit-hall builds. | B |
| 9 | +[#] to Jaguar Skills | Jaguar spirit-hall builds. | B |
| 10 | +[#] to Centipede Skills | Centipede spirit-hall builds. | B |
| 11 | +[#] Dexterity | Glyph cap scaler. | A |
| 12 | +[#] Maximum Life | Universal. | DEF |
| 13 | [#]% Damage Reduction | Universal. | DEF |
| 14 | +[#] Armor | Universal. | DEF |
| 15 | +[#] Resistance to All Elements | Universal. | DEF |
#9C6ADE| # | Affix | Why | Tier |
|---|---|---|---|
| 1 | [#] Weapon Damage | Base of every calc; GA roll is the floor for keeping. | S |
| 2 | +[#] Dexterity | Universal stat. | S |
| 3 | x[#]% Critical Strike Damage Multiplier | Universal pooled. | S |
| 4 | x[#]% Vulnerable Damage Multiplier | Universal pooled. | S |
| 5 | x[#]% All Damage Multiplier | Universal pooled. | S |
| 6 | x[#]% Fire Damage Multiplier | Element pool — Quill / Touch of Death. | A |
| 7 | x[#]% Lightning Damage Multiplier | Eagle / Storm Feather builds. | A |
| 8 | x[#]% Physical Damage Multiplier | Gorilla / Crushing Hand. | A |
| 9 | x[#]% Poison Damage Multiplier | Centipede. | A |
| 10 | x[#]% Damage Over Time Multiplier | DoT-leaning specs. | A |
| 11 | +[#]% Critical Strike Chance | Universal. | A |
| 12 | +[#] to All Skills | Universal rank. | A |
| 13 | +[#] to Core Skills | Core-spender weapons. | A |
| 14 | +[#] Maximum Life | Fallback. | DEF |
| 15 | [#]% Overpower Damage | For OP-snapshot builds (Crushing Hand, Touch of Death). | A |
#F5F5F0| Setup | Value |
|---|---|
| Rarity | Legendary + Ancestral only |
| Greater Affix count | ≥2 GA (if the in-game filter supports this; otherwise ≥1) |
| Affix list | Same 15 as Filter 5 (universal class picks) |
| Required count | ≥1 match (loose) — GA count is the real gate. |
This filter is a safety net for the rarest drops. Any ≥2-GA Spiritborn item is worth at least a stash slot — the affixes can be evaluated later when respeccing. Off-white color is high-contrast against the floor so these never get missed.