[ DIABLO IV / SPIRITBORN / LORD OF HATRED ]

THRASH × SEPAZONTEC — SYNERGY GRAPH

01 / GRAPHS

Four focused diagrams, each fits in one view.

──> feeds / enables ══> contributes to damage ·····> gates / conditional [ ] skill ( ) mechanic {{ }} gear (( )) paragon

A · DAMAGE FLOW

flowchart LR
    classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1px,color:#DDD5C8
    classDef pool fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef indep fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef final fill:#0A1620,stroke:#7EB8D4,stroke-width:3px,color:#DDD5C8

    %% ============ GEAR SUBGRAPHS (left) ============
    subgraph WPN["WEAPON · 2H Glaive"]
      WPN1["x60% Crit Multi"]:::src
      WPN2["x20% Fire Multi"]:::src
      WPN3["Plains Power · 20%x/Fero
= ×3.60"]:::src end subgraph CHARM["CHARMS"] SEP["Sepazontec · +51% Basic additive
3rd-attack triple"]:::src SEAL["Horadric Seal · +3 Fero / +1 slot"]:::src REZSET["Rezoka 5pc · Jag ×4.75
(Prowess only)"]:::src end subgraph HELM["HELM · Ebewaka"] EBE["+90% additive · 3 Spirit types"]:::src end subgraph GLV["GLOVES · Moonrise"] MOON_A["stacking Basic additive"]:::src MOON_I["Moonrise · ×1.60 indep"]:::src end subgraph AMU["AMULET · Wild Claws"] AMU1["x41% Crit Multi"]:::src AMU2["x25% Vuln Multi"]:::src WC["Wild Claws · ×1.60 Jaguar"]:::src end subgraph R1["RING 1 · Edgemaster"] R1_A["x30% Crit Multi"]:::src R1_B["x18% Vuln Multi"]:::src EDGE["Edgemaster · ×1.54 indep"]:::src end subgraph R2["RING 2 · Ruthless (NEW BASE)"] R2_A["x23% Crit Multi · MW Jag temper"]:::src R2_B["x13% Fire Multi"]:::src R2_JAG["+43.75% Jag additive (post-MW)"]:::src RUTH["Ruthless aspect · CSC → 94.7%"]:::src end subgraph PNT["PANTS · Glynn's Anvil"] THRRANK["+5 Thrash ranks"]:::src end subgraph PAR["PARAGON"] INF["In-Fighter · ×1.45"]:::src REV["Revealing · ×1.96 vs CC"]:::src VS["Viscous Shield · ×1.67"]:::src COL["Colossal glyph · ×1.34"]:::src end %% ============ BUCKETS (middle) ============ SKILL([SKILL term
+ranks multiply skill base]):::pool ADD([ADDITIVE POOL
~300% sum → ×4.00]):::pool CRITP([CRIT POOL
154% sum → ×2.54 on crits]):::pool VULNP([VULN POOL
43% sum → ×1.43]):::pool ELEMP([ELEMENT POOL
capped at Convergence 60%]):::pool INDEP([INDEPENDENT × LADDER
each is its own factor]):::indep %% ============ OUTPUT (right) ============ DMG[PER-HIT DAMAGE]:::final %% ============ EDGES ============ WPN1 --> CRITP WPN2 --> ELEMP WPN3 --> INDEP SEP --> ADD REZSET --> INDEP EBE --> ADD MOON_A --> ADD MOON_I --> INDEP AMU1 --> CRITP AMU2 --> VULNP WC --> INDEP R1_A --> CRITP R1_B --> VULNP EDGE --> INDEP R2_A --> CRITP R2_B --> ELEMP R2_JAG --> ADD RUTH -. raises CSC trigger .-> CRITP THRRANK --> SKILL INF --> INDEP REV --> INDEP VS --> INDEP COL --> INDEP SKILL ==> DMG ADD ==> DMG CRITP ==> DMG VULNP ==> DMG ELEMP ==> DMG INDEP ==> DMG

B · RESOURCE & UPTIME LOOP

flowchart TB
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    classDef skill fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef gate fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8

    SEP{{Sepazontec · 3rd attack triple-hits}}:::src
    THRASH[Thrash · Basic · Jaguar]:::skill
    LH(Lucky Hit · every hit rolls):::mech
    MC(Mystic Circle · 100% uptime):::mech
    FER(Ferocity · 13/13 capped):::mech
    VIG(Vigor · always full):::mech
    PROW(Prowess · 5 stacks ~30% uptime):::mech

    HUN[The Hunter · ult +2 cap]:::skill
    RAV[Ravager · +2 cap]:::skill
    SEAL{{Horadric Seal · +3 cap}}:::src
    REZ{{Rezoka 5pc · +2 overfill at max Prowess}}:::src
    RELP[Relentless Pursuit · overfill + reset]:::skill

    SF(Storm Feathers · Eagle primary passive):::mech
    VUL(Vulnerable · ICD-gated):::mech

    PP_GATE(((Plains Power active))):::gate
    EDGE_GATE(((Edgemaster active))):::gate
    REZ_GATE(((Rezoka 5pc active))):::gate
    VULN_GATE(((Vuln pool active))):::gate

    SEP --> THRASH
    THRASH --> LH
    LH --> MC
    MC -. must stand inside .-> PP_GATE
    MC --> FER
    THRASH --> FER

    HUN --> FER
    RAV --> FER
    SEAL --> FER
    HUN --> RELP
    RELP --> FER

    FER --> PROW
    THRASH --> PROW
    PROW -. 5 stacks .-> REZ_GATE
    REZ --> FER

    THRASH -. doesn't spend .-> VIG
    VIG -. full .-> EDGE_GATE

    THRASH --> SF
    SF --> VUL
    VUL --> VULN_GATE
    

C · DEFENSIVE LAYERS

flowchart TB
    classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef def fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8

    TYR{{Tyrael's Might · mythic chest
36.4% DR · 33% all res · 528 flat res}}:::src GLY{{Glynn's Anvil · pants
+2 Resolve cap · 3% DR/stack}}:::src TEN{{Tenacity · boots
Vigor@max → Resolve overfill}}:::src VS_NODE((Viscous Shield · paragon)):::src AH[Armored Hide · perma-uptime via CDR]:::src QUE{{QueRune · 300 offering → Earthen Bulwark}}:::src RES(Resolve · 17 stacks observed
cap 10 + overfill):::mech BAR(Barrier · 100% MaxLife · capped):::mech DR(DAMAGE REDUCTION):::def UNS(UNSTOPPABLE):::def GLY --> RES TEN --> RES RES --> DR GLY --> DR TYR --> DR AH --> DR AH --> UNS AH --> BAR QUE --> BAR VS_NODE -. uptime feeds .-> BAR BAR -. capped at MaxLife .-> VS_NODE

D · SET & CHARM CHAIN

flowchart TB
    classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
    classDef slot fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8

    REZ2{{Rezoka 2pc · Prowess + Jag Crit Dmg}}:::src
    REZ3{{Rezoka 3pc · Dodge/DR per stack
unlocks Seal roll}}:::src REZ5{{Rezoka 5pc · Jag +25%x per Ferocity
Ferocity overfill +2}}:::src SEAL{{Horadric Seal · +3 Ferocity · +1 charm slot}}:::src SEP_SLOT(Sepazontec · slotted via 6th charm slot):::slot FER(Ferocity max cap = 13):::mech PROW(Prowess stacking):::mech DR(Damage Reduction):::mech REZ2 --> PROW REZ2 --> DR REZ3 --> DR REZ3 -. 3pc gates .-> SEAL REZ5 --> FER REZ5 -. requires max Prowess .-> PROW SEAL --> FER SEAL --> SEP_SLOT

02 / DAMAGE OUTPUT MATH

Each multiplier sized for the current build state.

FINAL DAMAGE PRODUCT (steady-state, single-target Vuln'd)
LayerValueNotes
Thrash base×1.0weapon damage × skill coefficient × Dex scaling
[Skill] term×(1 + Σ ranks)+5 Thrash ranks ≈ +30%; +Basic / +Jaguar amulet ranks stack here
Additive +% pool×4.00~300% sum: Ebewaka 90 + Thrash ranks 30 + Jag temper 43.75 + Moonrise + others
Pooled Crit Multi×2.54 (on crits)weapon x60 + amulet x41 + R1 x30 + new R2 x23 = 154% sum
Pooled Vuln Multi×1.43amulet x25 + R1 x18 = 43% sum; perma-uptime via Eagle Storm Feathers
Pooled Elementcap-boundweapon x20 + new R2 x13 Fire; pool is at Convergence's 60% output cap → no further gain
Crit base × Vuln base×1.5 on crits1.5× crit base × pooled Crit factor. At 94.7% CSC, ~95% of hits crit.
Plains Power (indep)×3.6020%×13 Ferocity, gated on Mystic Circle (~100% uptime)
Rezoka 5pc (indep)×4.75 (Prowess only)25%×(13 Ferocity + 2 overfill) = 15 effective stacks. ~30% uptime. Jaguar-tagged hits only.
Edgemaster (indep)×1.5454% roll, Vigor-full, perma-active
Wild Claws (indep)×1.60Jaguar amulet aspect, max stacks
Moonrise (indep)×1.60gloves, Basic-cast ramp
In-Fighter paragon (indep)×1.45on Dodge/Block proc, 8s window
Revealing paragon (indep)×1.961.60× base, doubles on CC'd (Eagle Vuln counts)
Viscous Shield paragon (indep)×1.67maxed at Barrier cap; ceiling for this build
Colossal glyph (indep)×1.34+2%x × 17 Resolve

Damage product: base × [Skill] × ADD × Crit factor × Vuln factor × Element factor × Π(independents). The independent ladder is the largest single damage source — chase indep aspects, then bucket-leader rolls inside each pool.

REZOKA'S RAGE — PROWESS WINDOW
FieldValueNotes
5pc damage line+25%x per Ferocity stackJaguar Skills only; independent %[x] global
5pc Ferocity overfill+2during max Prowess only
Effective stacks at max Prowess1513 cap + 2 overfill
Final multiplier×4.751 + 0.25 × 15
Uptime~30%65 hits per Prowess stack, no-refresh-at-cap rule creates gaps
Skills affectedJaguar-tagged onlyThrash qualifies (native Jaguar); Eagle/Gorilla-only casts do not
Stacks with Plains Power?YESBoth are independent %[x]: 3.60 × 4.75 = 17.10× Jaguar single-hit multiplier during Prowess inside Mystic Circle
PLAINS POWER
FieldValueNotes
Roll20%x / stack2H weapon · cap ~12% base × 2 = 24%x/stack
Ferocity stacks135 base + 2 Hunter + 2 Ravager + 2 Inner Focus + 3 Seal
Final multiplier×3.601 + 0.20 × 13
Uptime~100%requires standing in Mystic Circle (100% uptime via Sepa-driven LH)
At 19 stacks (Ferocious ring)×4.80+33% multiplicative if Ferocious imprinted somewhere non-ring
CRIT POOL — single masterwork from new ring
SourceValueNotes
Weapon (Plains Power glaive)x60% Crit Multitempered
Amulet (Wild Claws)x41% Crit Multiroll
Ring 1 (Edgemaster)x30% Crit Multiroll
Ring 2 (new base, Ruthless)x23% Crit Multi → x28.75% if MWmasterwork crit currently on Jaguar additive
Pool sum154%1 + 1.54 = 2.54× crit factor
TriggerCSC 94.7%Ruthless +44%[+] + 50.7% base = effectively guaranteed crit
DEFENSIVE LAYERS
LayerSourceContributesNotes
Glynn's Anvilpants aspect+2 Resolve cap, 3%/stack DR~51% DR at 17 Resolve
Resolve mechanic17 stacks observedper-stack DR, Gorilla scalingcap 8 base, 10 w/ Glynn's, overfill via Tenacity
Tyrael's Mightchest mythic+36.4% DR, +33% all res, +528 res, +2355 Life (transfig)mythic 4-GA possible on a replacement
Armored Hidedefensive skillDR window, Unstoppable, Barrier procperma-uptime via CDR — duration tempers are dead stat
Viscous Shieldparagon legendarydamage AND survivabilityat Barrier cap so flat 1.67× damage; Barrier itself is sustain
UPTIME GATES
GateStatusMultiplier unlocked
Mystic Circle100% uptime via Sepa LH densityPlains Power 3.60×
Vulnerableperma via Eagle Storm Feathers (ICD)Vuln pool 1.43×
Barrier 100% MaxLifecapped; multiple sources overflowViscous Shield 1.67×
Resolve cap17 stacks observed in combatGlynn's DR 51%, Colossal 1.34×
Ferocity cap13/13 always (Hunter Relentless Pursuit overfill +2)Plains 3.60×, Rezoka 4.75× (Prowess)
CSC94.7% (50.7% base + 44 Ruthless)Crit pool 2.54× near-guaranteed
Prowess (Rezoka 5pc)~30% uptime — only weak gate in the buildRezoka 4.75× for Jaguar
CHARM-SLOT ENABLEMENT CHAIN
SourceEffectNote
Rezoka 3pcunlocks Rezoka-only seal rollsset tier
Horadric Seal+3 max Ferocityconditional on 3pc Rezoka
Horadric Seal+1 charm slotenables 6th charm — Sepa slotted here