01 / GRAPHS
Four focused diagrams, each fits in one view.
──> feeds / enables ══> contributes to damage ·····> gates / conditional [ ] skill ( ) mechanic {{ }} gear (( )) paragon
A · DAMAGE FLOW
flowchart LR
classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1px,color:#DDD5C8
classDef pool fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef indep fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef final fill:#0A1620,stroke:#7EB8D4,stroke-width:3px,color:#DDD5C8
%% ============ GEAR SUBGRAPHS (left) ============
subgraph WPN["WEAPON · 2H Glaive"]
WPN1["x60% Crit Multi"]:::src
WPN2["x20% Fire Multi"]:::src
WPN3["Plains Power · 20%x/Fero
= ×3.60"]:::src
end
subgraph CHARM["CHARMS"]
SEP["Sepazontec · +51% Basic additive
3rd-attack triple"]:::src
SEAL["Horadric Seal · +3 Fero / +1 slot"]:::src
REZSET["Rezoka 5pc · Jag ×4.75
(Prowess only)"]:::src
end
subgraph HELM["HELM · Ebewaka"]
EBE["+90% additive · 3 Spirit types"]:::src
end
subgraph GLV["GLOVES · Moonrise"]
MOON_A["stacking Basic additive"]:::src
MOON_I["Moonrise · ×1.60 indep"]:::src
end
subgraph AMU["AMULET · Wild Claws"]
AMU1["x41% Crit Multi"]:::src
AMU2["x25% Vuln Multi"]:::src
WC["Wild Claws · ×1.60 Jaguar"]:::src
end
subgraph R1["RING 1 · Edgemaster"]
R1_A["x30% Crit Multi"]:::src
R1_B["x18% Vuln Multi"]:::src
EDGE["Edgemaster · ×1.54 indep"]:::src
end
subgraph R2["RING 2 · Ruthless (NEW BASE)"]
R2_A["x23% Crit Multi · MW Jag temper"]:::src
R2_B["x13% Fire Multi"]:::src
R2_JAG["+43.75% Jag additive (post-MW)"]:::src
RUTH["Ruthless aspect · CSC → 94.7%"]:::src
end
subgraph PNT["PANTS · Glynn's Anvil"]
THRRANK["+5 Thrash ranks"]:::src
end
subgraph PAR["PARAGON"]
INF["In-Fighter · ×1.45"]:::src
REV["Revealing · ×1.96 vs CC"]:::src
VS["Viscous Shield · ×1.67"]:::src
COL["Colossal glyph · ×1.34"]:::src
end
%% ============ BUCKETS (middle) ============
SKILL([SKILL term
+ranks multiply skill base]):::pool
ADD([ADDITIVE POOL
~300% sum → ×4.00]):::pool
CRITP([CRIT POOL
154% sum → ×2.54 on crits]):::pool
VULNP([VULN POOL
43% sum → ×1.43]):::pool
ELEMP([ELEMENT POOL
capped at Convergence 60%]):::pool
INDEP([INDEPENDENT × LADDER
each is its own factor]):::indep
%% ============ OUTPUT (right) ============
DMG[PER-HIT DAMAGE]:::final
%% ============ EDGES ============
WPN1 --> CRITP
WPN2 --> ELEMP
WPN3 --> INDEP
SEP --> ADD
REZSET --> INDEP
EBE --> ADD
MOON_A --> ADD
MOON_I --> INDEP
AMU1 --> CRITP
AMU2 --> VULNP
WC --> INDEP
R1_A --> CRITP
R1_B --> VULNP
EDGE --> INDEP
R2_A --> CRITP
R2_B --> ELEMP
R2_JAG --> ADD
RUTH -. raises CSC trigger .-> CRITP
THRRANK --> SKILL
INF --> INDEP
REV --> INDEP
VS --> INDEP
COL --> INDEP
SKILL ==> DMG
ADD ==> DMG
CRITP ==> DMG
VULNP ==> DMG
ELEMP ==> DMG
INDEP ==> DMG
B · RESOURCE & UPTIME LOOP
flowchart TB
classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef skill fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef gate fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
SEP{{Sepazontec · 3rd attack triple-hits}}:::src
THRASH[Thrash · Basic · Jaguar]:::skill
LH(Lucky Hit · every hit rolls):::mech
MC(Mystic Circle · 100% uptime):::mech
FER(Ferocity · 13/13 capped):::mech
VIG(Vigor · always full):::mech
PROW(Prowess · 5 stacks ~30% uptime):::mech
HUN[The Hunter · ult +2 cap]:::skill
RAV[Ravager · +2 cap]:::skill
SEAL{{Horadric Seal · +3 cap}}:::src
REZ{{Rezoka 5pc · +2 overfill at max Prowess}}:::src
RELP[Relentless Pursuit · overfill + reset]:::skill
SF(Storm Feathers · Eagle primary passive):::mech
VUL(Vulnerable · ICD-gated):::mech
PP_GATE(((Plains Power active))):::gate
EDGE_GATE(((Edgemaster active))):::gate
REZ_GATE(((Rezoka 5pc active))):::gate
VULN_GATE(((Vuln pool active))):::gate
SEP --> THRASH
THRASH --> LH
LH --> MC
MC -. must stand inside .-> PP_GATE
MC --> FER
THRASH --> FER
HUN --> FER
RAV --> FER
SEAL --> FER
HUN --> RELP
RELP --> FER
FER --> PROW
THRASH --> PROW
PROW -. 5 stacks .-> REZ_GATE
REZ --> FER
THRASH -. doesn't spend .-> VIG
VIG -. full .-> EDGE_GATE
THRASH --> SF
SF --> VUL
VUL --> VULN_GATE
C · DEFENSIVE LAYERS
flowchart TB
classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef def fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
TYR{{Tyrael's Might · mythic chest
36.4% DR · 33% all res · 528 flat res}}:::src
GLY{{Glynn's Anvil · pants
+2 Resolve cap · 3% DR/stack}}:::src
TEN{{Tenacity · boots
Vigor@max → Resolve overfill}}:::src
VS_NODE((Viscous Shield · paragon)):::src
AH[Armored Hide · perma-uptime via CDR]:::src
QUE{{QueRune · 300 offering → Earthen Bulwark}}:::src
RES(Resolve · 17 stacks observed
cap 10 + overfill):::mech
BAR(Barrier · 100% MaxLife · capped):::mech
DR(DAMAGE REDUCTION):::def
UNS(UNSTOPPABLE):::def
GLY --> RES
TEN --> RES
RES --> DR
GLY --> DR
TYR --> DR
AH --> DR
AH --> UNS
AH --> BAR
QUE --> BAR
VS_NODE -. uptime feeds .-> BAR
BAR -. capped at MaxLife .-> VS_NODE
D · SET & CHARM CHAIN
flowchart TB
classDef src fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef mech fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
classDef slot fill:#0A1620,stroke:#7EB8D4,stroke-width:1.5px,color:#DDD5C8
REZ2{{Rezoka 2pc · Prowess + Jag Crit Dmg}}:::src
REZ3{{Rezoka 3pc · Dodge/DR per stack
unlocks Seal roll}}:::src
REZ5{{Rezoka 5pc · Jag +25%x per Ferocity
Ferocity overfill +2}}:::src
SEAL{{Horadric Seal · +3 Ferocity · +1 charm slot}}:::src
SEP_SLOT(Sepazontec · slotted via 6th charm slot):::slot
FER(Ferocity max cap = 13):::mech
PROW(Prowess stacking):::mech
DR(Damage Reduction):::mech
REZ2 --> PROW
REZ2 --> DR
REZ3 --> DR
REZ3 -. 3pc gates .-> SEAL
REZ5 --> FER
REZ5 -. requires max Prowess .-> PROW
SEAL --> FER
SEAL --> SEP_SLOT
02 / DAMAGE OUTPUT MATH
Each multiplier sized for the current build state.
FINAL DAMAGE PRODUCT (steady-state, single-target Vuln'd)
| Layer | Value | Notes |
|---|---|---|
| Thrash base | ×1.0 | weapon damage × skill coefficient × Dex scaling |
| [Skill] term | ×(1 + Σ ranks) | +5 Thrash ranks ≈ +30%; +Basic / +Jaguar amulet ranks stack here |
| Additive +% pool | ×4.00 | ~300% sum: Ebewaka 90 + Thrash ranks 30 + Jag temper 43.75 + Moonrise + others |
| Pooled Crit Multi | ×2.54 (on crits) | weapon x60 + amulet x41 + R1 x30 + new R2 x23 = 154% sum |
| Pooled Vuln Multi | ×1.43 | amulet x25 + R1 x18 = 43% sum; perma-uptime via Eagle Storm Feathers |
| Pooled Element | cap-bound | weapon x20 + new R2 x13 Fire; pool is at Convergence's 60% output cap → no further gain |
| Crit base × Vuln base | ×1.5 on crits | 1.5× crit base × pooled Crit factor. At 94.7% CSC, ~95% of hits crit. |
| Plains Power (indep) | ×3.60 | 20%×13 Ferocity, gated on Mystic Circle (~100% uptime) |
| Rezoka 5pc (indep) | ×4.75 (Prowess only) | 25%×(13 Ferocity + 2 overfill) = 15 effective stacks. ~30% uptime. Jaguar-tagged hits only. |
| Edgemaster (indep) | ×1.54 | 54% roll, Vigor-full, perma-active |
| Wild Claws (indep) | ×1.60 | Jaguar amulet aspect, max stacks |
| Moonrise (indep) | ×1.60 | gloves, Basic-cast ramp |
| In-Fighter paragon (indep) | ×1.45 | on Dodge/Block proc, 8s window |
| Revealing paragon (indep) | ×1.96 | 1.60× base, doubles on CC'd (Eagle Vuln counts) |
| Viscous Shield paragon (indep) | ×1.67 | maxed at Barrier cap; ceiling for this build |
| Colossal glyph (indep) | ×1.34 | +2%x × 17 Resolve |
Damage product: base × [Skill] × ADD × Crit factor × Vuln factor × Element factor × Π(independents). The independent ladder is the largest single damage source — chase indep aspects, then bucket-leader rolls inside each pool.
REZOKA'S RAGE — PROWESS WINDOW
| Field | Value | Notes |
|---|---|---|
| 5pc damage line | +25%x per Ferocity stack | Jaguar Skills only; independent %[x] global |
| 5pc Ferocity overfill | +2 | during max Prowess only |
| Effective stacks at max Prowess | 15 | 13 cap + 2 overfill |
| Final multiplier | ×4.75 | 1 + 0.25 × 15 |
| Uptime | ~30% | 65 hits per Prowess stack, no-refresh-at-cap rule creates gaps |
| Skills affected | Jaguar-tagged only | Thrash qualifies (native Jaguar); Eagle/Gorilla-only casts do not |
| Stacks with Plains Power? | YES | Both are independent %[x]: 3.60 × 4.75 = 17.10× Jaguar single-hit multiplier during Prowess inside Mystic Circle |
PLAINS POWER
| Field | Value | Notes |
|---|---|---|
| Roll | 20%x / stack | 2H weapon · cap ~12% base × 2 = 24%x/stack |
| Ferocity stacks | 13 | 5 base + 2 Hunter + 2 Ravager + 2 Inner Focus + 3 Seal |
| Final multiplier | ×3.60 | 1 + 0.20 × 13 |
| Uptime | ~100% | requires standing in Mystic Circle (100% uptime via Sepa-driven LH) |
| At 19 stacks (Ferocious ring) | ×4.80 | +33% multiplicative if Ferocious imprinted somewhere non-ring |
CRIT POOL — single masterwork from new ring
| Source | Value | Notes |
|---|---|---|
| Weapon (Plains Power glaive) | x60% Crit Multi | tempered |
| Amulet (Wild Claws) | x41% Crit Multi | roll |
| Ring 1 (Edgemaster) | x30% Crit Multi | roll |
| Ring 2 (new base, Ruthless) | x23% Crit Multi → x28.75% if MW | masterwork crit currently on Jaguar additive |
| Pool sum | 154% | 1 + 1.54 = 2.54× crit factor |
| Trigger | CSC 94.7% | Ruthless +44%[+] + 50.7% base = effectively guaranteed crit |
DEFENSIVE LAYERS
| Layer | Source | Contributes | Notes |
|---|---|---|---|
| Glynn's Anvil | pants aspect | +2 Resolve cap, 3%/stack DR | ~51% DR at 17 Resolve |
| Resolve mechanic | 17 stacks observed | per-stack DR, Gorilla scaling | cap 8 base, 10 w/ Glynn's, overfill via Tenacity |
| Tyrael's Might | chest mythic | +36.4% DR, +33% all res, +528 res, +2355 Life (transfig) | mythic 4-GA possible on a replacement |
| Armored Hide | defensive skill | DR window, Unstoppable, Barrier proc | perma-uptime via CDR — duration tempers are dead stat |
| Viscous Shield | paragon legendary | damage AND survivability | at Barrier cap so flat 1.67× damage; Barrier itself is sustain |
UPTIME GATES
| Gate | Status | Multiplier unlocked |
|---|---|---|
| Mystic Circle | 100% uptime via Sepa LH density | Plains Power 3.60× |
| Vulnerable | perma via Eagle Storm Feathers (ICD) | Vuln pool 1.43× |
| Barrier 100% MaxLife | capped; multiple sources overflow | Viscous Shield 1.67× |
| Resolve cap | 17 stacks observed in combat | Glynn's DR 51%, Colossal 1.34× |
| Ferocity cap | 13/13 always (Hunter Relentless Pursuit overfill +2) | Plains 3.60×, Rezoka 4.75× (Prowess) |
| CSC | 94.7% (50.7% base + 44 Ruthless) | Crit pool 2.54× near-guaranteed |
| Prowess (Rezoka 5pc) | ~30% uptime — only weak gate in the build | Rezoka 4.75× for Jaguar |
CHARM-SLOT ENABLEMENT CHAIN
| Source | Effect | Note |
|---|---|---|
| Rezoka 3pc | unlocks Rezoka-only seal rolls | set tier |
| Horadric Seal | +3 max Ferocity | conditional on 3pc Rezoka |
| Horadric Seal | +1 charm slot | enables 6th charm — Sepa slotted here |