[ DIABLO IV / SPIRITBORN / LORD OF HATRED ]

THRASH × SEPAZONTEC — SYNERGY GRAPH

Mermaid diagram + relationship tables for the build's relational topology. Same data as the source markdown, rendered here for standalone viewing.

01 / GRAPH

Relationships at a glance.

[ ] skill [[ ]] Spirit type ( ) mechanic / pool / defense {{ }} gear / aspect (( )) paragon node / glyph ══> damage multiplier ──> feeds / enables ·····> tags as · TRANSFIGURED · locked = item unmodifiable (no retemper/enchant)
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flowchart LR
    classDef damage fill:#1A0A04,stroke:#E85D04,stroke-width:2px,color:#F5F5F0
    classDef skill fill:#0A1E22,stroke:#2A7F8A,stroke-width:1.5px,color:#F5F5F0
    classDef gear fill:#1F1810,stroke:#D4A574,stroke-width:1.5px,color:#F5F5F0
    classDef spirit fill:#1A102A,stroke:#B47ED8,stroke-width:1.5px,color:#F5F5F0
    classDef mechanic fill:#0A1E14,stroke:#52B788,stroke-width:1.5px,color:#F5F5F0
    classDef defense fill:#0A1620,stroke:#7EB8DA,stroke-width:1.5px,color:#F5F5F0
    classDef paragon fill:#220A14,stroke:#D62828,stroke-width:1.5px,color:#F5F5F0
    classDef upgrade fill:#1A1A0A,stroke:#F2CB05,stroke-width:1px,color:#F5F5F0
    classDef merc fill:#0A1A1A,stroke:#52B788,stroke-width:1.5px,color:#F5F5F0
    classDef output fill:#2A1A04,stroke:#F2CB05,stroke-width:3px,color:#FFFFFF

    %% Audited 2026-05-13 against d4data raw files + user in-game confirmations.
    %% Vulnerable IS in the damage stack — sourced from Eagle PRIMARY Spirit Hall's Storm Feathers passive.
    %% Convergence at 58.58% / 60% cap (~19% more elemental damage to cap).
    %% Crashing and Thrashing = +50%x on 3rd attack (always-on via Sepazontec).
    %% Barrier at 100% Max Life cap → Viscous Shield at 1.67× ceiling. Barrier Gen rolls are dead stat for damage.
    %% Every gear piece is Transfigured (locked, unmodifiable) EXCEPT amulet's Transfigured legendary affix is re-rollable.

    %% =============== CORE ===============
    THRASH["THRASH
basic skill"]:::skill ADD(["ADDITIVE POOL
+% damage bucket
~500%+ estimated"]):::mechanic CRITPOOL(["CRIT DAMAGE MULTIPLIER POOL
weapon x60 + amulet x41 + ring1 x30 + ring2 x24
= 155% sum → 2.55× factor on crits"]):::mechanic VULPOOL(["VULN DAMAGE MULTIPLIER POOL
amulet x25 + ring1 x18 + ring2 x21
= 64% sum → 1.64× factor while Vulnerable"]):::mechanic ELEMPOOL(["ALL+ELEMENT POOL
weapon x20 Fire Damage Multi
= 20% → 1.20× factor"]):::mechanic BARCAP(["BARRIER CAP
100% Max Life ceiling
Viscous Shield maxed at 1.67×"]):::mechanic DAMAGE["DAMAGE OUTPUT"]:::output %% =============== SPIRIT TYPES =============== JAG[["JAGUAR"]]:::spirit EAG[["EAGLE"]]:::spirit GOR[["GORILLA"]]:::spirit %% =============== MECHANICS =============== FER(["FEROCITY
13 stacks"]):::mechanic MC(["MYSTIC CIRCLE"]):::mechanic LH(["LUCKY HIT"]):::mechanic BAR(["BARRIER"]):::mechanic VIG(["VIGOR"]):::mechanic RES(["RESOLVE
17 stacks observed in combat
cap 10 + overfill via Tenacity"]):::mechanic CDR(["COOLDOWN RATE"]):::mechanic WEAK(["WEAKENED
from Scourge"]):::mechanic KD(["KNOCK DOWN / CC
from Vortex via Kry"]):::mechanic VUL(["VULNERABLE
via Eagle primary Storm Feathers
1.20× final"]):::mechanic SF(["STORM FEATHERS
Eagle primary passive · ICD-gated"]):::mechanic %% =============== SKILLS =============== AH["ARMORED HIDE"]:::skill RAV["RAVAGER"]:::skill SCO["SCOURGE
Weaken/Commander/Healing"]:::skill CTR["COUNTERATTACK"]:::skill HUN["THE HUNTER"]:::skill VORX["VORTEX
(rune-invoked, base only)"]:::skill %% =============== SKILL UPGRADES =============== CAT(["Crashing & Thrashing
+50%x on 3rd attack
always-on via Sepazontec → 1.50×"]):::upgrade FOC(["Flurry of Claws
Ravager: +CDR Rate"]):::upgrade RP(["Relentless Pursuit
Ferocity overfill + reset"]):::upgrade EXE(["Execute
Hunter landing"]):::upgrade %% =============== GEAR =============== PP{{"PLAINS POWER
2H · %x indep · 20%x/stack
requires Mystic Circle + Jaguar cast"}}:::gear SEP{{"SEPAZONTEC
charm · +51% additive (60% ceiling)
+ always 3rd attack + triple every 3rd cast"}}:::gear EBE{{"EBEWAKA
helm · 30% per Spirit type
tooltip %x, live behavior additive
TRANSFIGURED · locked"}}:::gear MOON{{"MOONRISE
GLOVES (swapped from amulet)
+%x Basic dmg at MAX Bloodrage
TRANSFIGURED · locked"}}:::gear WC{{"WILD CLAWS
AMULET (swapped from gloves, doubled slot)
%x indep · 0.6%/Jaguar hit · cap 60%
amulet Transfigured legendary REROLLABLE"}}:::gear EDGE{{"EDGEMASTER
ring · %x indep · 54%
scales with Vigor available
TRANSFIGURED · locked"}}:::gear FIRERING(["RING 1 FIRE DAMAGE
10.5%x independent (NOT pooled, NOT additive)
1.105× separate factor · Transfigured"]):::gear THRASHRANKS(["+5 THRASH RANKS
pants affix · ~+30% damage via rank curve
highest-leverage single line in the build"]):::upgrade CONC{{"CONCEITED
ring · %x indep · 56%
while any Barrier active
TRANSFIGURED · locked"}}:::gear TYR{{"TYRAEL'S MIGHT
chest · mythic · 22% MS · 33% all res
528 flat res · 36.4% DR · 2355 Life (transfig)
TRANSFIGURED · locked"}}:::gear GLY{{"GLYNN'S ANVIL
pants · +2 max Resolve · +5 Thrash ranks
51% DR at 17 Resolve (3% × 17 additive)
TRANSFIGURED · locked"}}:::gear TEN{{"TENACITY
boots · Vigor@max → Resolve overfill
2× dead Barrier Gen rolls (cap reached)
TRANSFIGURED · locked"}}:::gear REZ{{"REZOKA'S RAGE
5-pc set"}}:::gear SEAL{{"HORADRIC SEAL
+3 Ferocity, +1 charm slot"}}:::gear %% =============== RUNES =============== MON{{"MONI
pants · 2 Mobility casts · 25 offering"}}:::gear QUE{{"QUE
pants · 300 offering · Earthen Bulwark"}}:::gear CIR{{"CIR
helm · 5 casts · 300 offering"}}:::gear KRY{{"KRY
helm · 300 offering · invoke Vortex"}}:::gear %% =============== GEMS =============== GEMD{{"DEX gems
chest · additive"}}:::gear GEMR{{"RUBY gems
weapon · weapon dmg"}}:::gear GEMDIA{{"DIAMOND gems
jewelry · resist"}}:::gear %% =============== PARAGON =============== INFIGHT(("In-Fighter
%x · +45% Damage + 20% AS
on Dodge/Block · 8s")):::paragon CONV(("Convergence
%x · 7.5% per +% elemental damage
currently 58.58% / cap 60%
~19% more elemental needed to cap")):::paragon REV(("Revealing
%x · +60% Damage
2× vs CC'd enemies")):::paragon VS(("Viscous Shield
+2%x damage per 3% MaxLife as Barrier
scales with Barrier size")):::paragon %% =============== GLYPHS (corrected per d4data audit) =============== GSP(("Spirit · lvl 71
Dex · Crit applies stacking damage-taken
up to 15%x · 20s · NOT Vulnerable")):::paragon GCAN(("Canny · lvl 79
Int · Non-Phys hits stack damage-taken
up to 15%x · 15s")):::paragon GHON(("Hone · lvl 71
Str · +10% Crit Chance per Jaguar hit
5-stack cap · 50% max · 6s")):::paragon GCOL(("Colossal · lvl 82
+2%x per Resolve stack · in-game confirmed
1.34x at observed 17 Resolve · 1.20x at cap 10
+ always-on Close damage legendary line")):::paragon GWF(("Wildfire · lvl 71
Dex · 30% LH on Fire
-5s active CD per proc")):::paragon PROW(["PROWESS
5-stack buff · 65 hits per stack"]):::mechanic %% =============== DEFENSE =============== DR(["DAMAGE REDUCTION"]):::defense UNS(["UNSTOPPABLE"]):::defense %% =============== MERCENARY =============== RAH[["RAHEIR primary
Bastion · Aegis"]]:::merc VAR[["VARYANA reinf
Bloodthirst on Hunter"]]:::merc %% =============== SPIRIT TAGGING =============== JAG -. native .-> THRASH EAG -. primary hall .-> THRASH GOR -. via Ebewaka .-> THRASH EBE -- adds secondary type --> GOR %% =============== EAGLE PRIMARY → VULNERABLE LOOP =============== EAG -- primary hall Sun passive --> SF THRASH -- Eagle-tagged cast triggers --> SF SF -- applies Vulnerable on ICD --> VUL VUL ==> DAMAGE EAG -- Moon passive +%x Vuln Dmg --> DAMAGE %% =============== THRASH ENGINE =============== THRASH ==> FER THRASH ==> LH THRASH ==> MON THRASH ==> CIR THRASH ==> MOON THRASH ==> VIG %% =============== PLAINS POWER CHAIN =============== FER -- per-stack --> PP MC -- must stand inside --> PP LH -- spawns --> MC MC -- refreshes --> FER %% =============== SEPAZONTEC =============== SEP -- forces 3rd attack --> THRASH SEP -- more hits --> LH SEP -- forces all hits to use 3rd attack --> CAT CAT ==> DAMAGE SEP -- +% Basic --> ADD %% =============== WILD CLAWS =============== WC -- scales Jaguar --> JAG %% =============== MONIQUE BARRIER LOOP =============== MON -- 2 Mobility casts
25 offering --> QUE QUE -- 300 cost · Earthen Bulwark --> BAR AH -- Barrier upgrade --> BAR VS -- 2% LH proc --> BAR BAR -- enables --> CONC %% =============== CIRKRY VORTEX LOOP =============== CIR -- 5 skill casts
300 offering --> KRY KRY -- 300 cost · invokes --> VORX VORX -- damage + Pull In + Knock Down --> KD %% Kry-invoked Vortex is rune-triggered, NOT a player skill cast. %% It does NOT roll Lucky Hit and does NOT generate Mystic Circles. %% It uses BASE Vortex only — no Mod0 Overcharged upgrade, so no Vulnerable application. %% =============== SCOURGE =============== SCO -- Weaken upgrade --> WEAK SCO -- Fear/Slow/Poison --> KD %% =============== VIGOR / EDGEMASTER =============== VIG -- doesn't spend --> EDGE %% =============== FEROCITY SOURCES =============== RAV -- +2 max cap --> FER HUN -- ult slotted --> FER SEAL -- +3 max --> FER HUN -- Relentless Pursuit --> RP RP -- overfill + reset --> FER %% =============== RAVAGER FLURRY =============== RAV -- Flurry of Claws --> FOC FOC -- while active --> CDR CDR -- shorter cd --> RAV CDR -- shorter cd --> HUN CDR -- shorter cd --> AH CDR -- shorter cd --> CTR %% =============== HUNTER EXECUTE =============== HUN -- Execute upgrade --> EXE %% =============== REZOKA / SEAL / PROWESS =============== THRASH -- 65 hits per stack --> PROW REZ -- 2pc: Jaguar Crit Dmg +10%x/stack --> DAMAGE REZ -- 3pc set conditional --> SEAL REZ -- 3pc: Dodge + DR per stack --> DR REZ -- 5pc: +25%x dmg per Ferocity at max Prowess --> DAMAGE REZ -- 5pc: +2 Ferocity overfill at max Prowess --> FER PROW -- 5 stacks gates 5pc multiplier --> REZ SEAL -- +1 charm slot --> SEP %% =============== DEFENSE =============== GLY -- +2 max cap --> RES GLY -- +3% DR per Resolve additive --> DR RES -- additive per stack --> DR TYR -- weapon-dmg barrage --> DAMAGE AH -- DR window --> DR AH -- grants --> UNS AH -- Barrier upgrade --> BAR TEN -- Vigor at max → Resolve --> RES VIG -- at max feeds --> TEN GOR -- Gorilla scaling --> RES GEMDIA -- resist --> DR RAH -- Bastion + Aegis --> DR RAH -- Inspiration window --> DAMAGE CTR -- Controlled Reflection --> UNS %% =============== PARAGON (audited per d4data tooltips) =============== %% Glyphs: primary stat additive lines feed ADD; secondary effects feed DAMAGE or other mechanics GSP -- Dex additive line --> ADD GSP -- enemy +15%x dmg taken on Crit · 20s --> DAMAGE GCAN -- Int additive line --> ADD GCAN -- enemy +15%x Non-Phys taken · 15s --> DAMAGE GHON -- Str additive line --> ADD GHON -- +50% Crit Chance @ 5 stacks --> DAMAGE GHON -. stacks on .-> JAG GCOL -- Str additive line --> ADD GCOL -- ~2%x dmg @ 10 Resolve --> DAMAGE GCOL -. scales with .-> RES GWF -- Dex additive line --> ADD GWF -- 30% LH on Fire · -5s active CD --> CDR %% Legendary nodes INFIGHT -- Dodge/Block · +45%x · 8s --> DAMAGE CONV -- pools 6 element types --> ADD ADD -- 7.5% per +% capped 60% --> CONV CONV -- up to +60%x --> DAMAGE REV -- +60%x base, 2x on CC --> DAMAGE KD -- CC enables 2x --> REV BAR -- size enables --> VS VS -- +2%x per 3% MaxLife as Barrier --> DAMAGE %% =============== GEMS =============== GEMD -- Dexterity additive --> ADD GEMR -- weapon damage --> DAMAGE %% =============== VARYANA ON HUNTER =============== HUN -- triggers reinforcement --> VAR VAR -- Bloodthirst AS window --> THRASH %% =============== POOLED BUCKETS → DAMAGE =============== %% Weapon, amulet, ring1, ring2 all contribute Crit Damage Multiplier (pooled). %% Pool sums then (1 + sum) is the Crit pool factor. %% This pool only applies on crit hits (multiplied by the base 1.5x crit final separately). CRITPOOL ==> DAMAGE %% Vuln pool — always-on with Eagle Vulnerable. VULPOOL ==> DAMAGE %% All+Element pool — Fire Damage Multiplier from weapon. ELEMPOOL ==> DAMAGE %% =============== INDEPENDENT %[x] LADDER → DAMAGE =============== %% Each is its own (1 + value) factor multiplied as a product. PP ==> DAMAGE EBE -- +90% additive (3 Spirit types × 30%) --> ADD MOON ==> DAMAGE CONC ==> DAMAGE EDGE ==> DAMAGE WC ==> DAMAGE FIRERING ==> DAMAGE ADD ==> DAMAGE THRASH ==> DAMAGE %% =============== +5 THRASH RANKS — base coefficient lever =============== GLY -- gear affix --> THRASHRANKS THRASHRANKS -- raises Thrash base coefficient ~+30% --> THRASH %% =============== BARRIER CAP CEILING =============== BAR -- 100% MaxLife cap --> BARCAP BARCAP -- gates --> VS

02 / RELATIONSHIP TABLES

Same graph as plain data.

DAMAGE OUTPUT
DirectionLinked toRelationshipNote
inPLAINS POWERmultiplier3.60× (largest single bucket)
inEBEWAKAmultiplier+90% additive (3 Spirit types × 30%)
inMOONRISEmultiplier1.60× at full ramp
inCONCEITEDmultiplier1.56× conditional on Barrier
inEDGEMASTERmultiplier1.54× near-permanent
inWILD CLAWSmultiplier~1.30× via Jaguar
inVULNERABLEmultiplier1.20× final damage
inSEPAZONTEChit density3.57× more hits
inTHRASHbase hitprimary damage source
THRASH (ENGINE)
DirectionLinked toRelationshipNote
inJAGUARtags asnative Spirit type
inEAGLEtags asfrom primary Spirit Hall
inGORILLAtags asfrom Ebewaka secondary
inSEPAZONTECmodifiesforces 3rd-attack ×3
outFEROCITYfeeds3rd attack grants +2 Ferocity
outLUCKY HITfeedsevery hit rolls
outMONIfeedsMobility-tagged skill
outMOONRISEfeedsrepeated Basic casts ramp
outVIGORpreservesdoesn't spend resource
outDAMAGEbase hitprimary damage source
PLAINS POWER (LARGEST × BUCKET)
DirectionLinked toRelationshipNote
inFEROCITYper-stack scaling20%x per stack on 2H
inMYSTIC CIRCLEgatingmust stand inside
outDAMAGEmultiplier3.60× at 13 stacks
FEROCITY (RESOURCE)
DirectionLinked toRelationshipNote
inTHRASHfeeds3rd attack +2
inMYSTIC CIRCLErefreshesduration refresh on entry
inRAVAGER+2 max capupgrade
inTHE HUNTER+2 max capultimate slot
inHORADRIC SEAL+3 max capRezoka-conditional roll
outPLAINS POWERscaling20%x per stack
MYSTIC CIRCLE (UPTIME GATE)
DirectionLinked toRelationshipNote
inLUCKY HITspawnsup to 25% chance per LH
outPLAINS POWERenablesmust stand inside
outFEROCITYrefreshesduration refresh
LUCKY HIT (PROC SOURCE)
DirectionLinked toRelationshipNote
inTHRASHrolled byevery hit rolls
inSEPAZONTECamplified by25 hits vs 7 per cycle
outMYSTIC CIRCLEspawnsprimary generation source
SEPAZONTEC (HIT DENSITY)
DirectionLinked toRelationshipNote
inHORADRIC SEALenabled by+1 charm slot opens 6th slot
outTHRASHmodifiesforces every 3rd cast to triple-fire
outLUCKY HITamplifies3.57× more roll opportunities
outDAMAGEhit density25 hits vs 7 per cycle
EBEWAKA (SPIRIT-TYPE STACKER)
DirectionLinked toRelationshipNote
outGORILLAaddsapplies secondary hall to all skills
outDAMAGEper-Spirit-type30% × 3 types = +90%
SPIRIT TYPES
TypeSourceNotes
JAGUARnative ThrashWild Claws scales Jaguar damage; Hone glyph triggers on Jaguar hits
EAGLEprimary Spirit Hallchosen specifically to diverge from native Jaguar
GORILLAEbewaka secondarypairs with Resolve scaling
BARRIER LOOP (CONCEITED CONDITION)
DirectionLinked toRelationshipNote
MONI inTHRASHfeedsMobility-tagged casts grant offerings
MONI outQUEofferings100 per 2 Mobility casts (1s ICD)
QUE outBARRIEREarthen Bulwark300 offering → 3s Barrier
BARRIER inARMORED HIDEskill barriersecondary source
BARRIER outCONCEITEDenables× multiplier condition
VIGOR / EDGEMASTER
DirectionLinked toRelationshipNote
VIGOR inTHRASHpreserved byThrash doesn't spend
VIGOR outEDGEMASTERenablesnear-permanent at full Vigor
VORTEX / VULNERABLE
DirectionLinked toRelationshipNote
VORTEX outVULNERABLEappliesalso groups + Knock Down
VULNERABLE outDAMAGE1.20× finalapplies on every hit against affected
DEFENSIVE LAYERS
LayerSourceContributes toNotes
GLYNN'S ANVILpants aspectRESOLVE (+2 cap), DR (3%/stack)~26–30% DR at 10 stacks
RESOLVEmechanicDR (per-stack), GORILLA (scaling)cap 8 base, 10 with Glynn's
TYRAEL'S MIGHTchestDRmax resistance + all resist + DR + barrage
ARMORED HIDEskillDR, UNSTOPPABLE, BARRIERpanic button
TENACITYboots aspectDRreplaces Haste — survivability over speed
CHARM-SLOT ENABLEMENT CHAIN
DirectionLinked toRelationshipNote
REZOKA'S RAGE outHORADRIC SEALset conditionalunlocks Rezoka-only seal rolls
HORADRIC SEAL outFEROCITY+3 max capconditional on 3pc Rezoka
HORADRIC SEAL outSEPAZONTEC+1 charm slotenables 6th charm