S13 LORD OF HATRED · SPIRITBORN · BUILD BREAKDOWN

INFINITYBUILDS SPIRITBORN OPENER
BREAKING DOWN THE T1-T10 / T1-T12 SET

A breakdown of a third-party Spiritborn build with two endgame variants — T1-T10 (Thorns) and T1-T12 (Poison speedfarm). This page separates what the build data verifiably contains from what the source author claims in prose, because the source notes are a loose translation and use skill names that don't match D4's actual skill kit.

Source: infinitybuilds.gg/en/builds/Ma9KjmHUtA — "Spiritborn Opener 1-70, Pit 120 in 2 Minutes". Skill IDs decoded against d4data/SkillKit/Spiritborn.skl.json.

READ THIS FIRST · SOURCE ACCURACY

THE SOURCE PROSE IS UNRELIABLE

The author's written notes are machine-translated and reference skills that do not exist in Diablo IV — e.g. "Eagle Claw Strike", "Insect Plague", "Plague Insects". The Spiritborn Eagle skills are Quill Volley, Stinger, Vortex, and Soar; the Centipede Ultimate is The Devourer. The translated names appear to be guesses.

Everything below tagged VERIFIED is read directly from the build's saved skill/gear data. Anything tagged CLAIMED is the author's prose, repeated but not confirmed.

SPIRIT HALL — THE ACTUAL CORE

The single most important correction: both endgame variants run the same Spirit Hall split.

VARIANTPRIMARYSECONDARY
1-40 (leveling)GorillaJaguar
40-70 (leveling)GorillaGorilla
T1-T10 (Thorns)GorillaEagle
T1-T12 (Poison)GorillaEagle

Both endgame variants are Gorilla primary / Eagle secondary VERIFIED — a mismatched split. Only the 40-70 leveling variant doubles a spirit (Gorilla/Gorilla).

This matters because the helm is Harmony of Ebewaka, whose effect is "While your Spirit Hall choices match: their bonuses are X% more potent, and skills of their Base Spirit gain Vigor Cost Reduction and Cooldown Reduction." With a mismatched Gorilla/Eagle split, that entire clause is inactive on both endgame variants. On these builds Ebewaka contributes only its plain affixes (Dexterity, Life, Armor, Resistance, the Resolve-stacks temper) — it is a stat-stick helm, not a chassis multiplier. The "match-bonus" payoff only exists on the Gorilla/Gorilla leveling step.

SKILL BARS · VERIFIED

Decoded from the build's node data. Rank-15 marks the invested skills.

T1-T10 — THORNS

SKILLSPIRIT / SLOTRANK
VortexEagle · Focus1
Crushing HandGorilla · Core5
ScourgeCentipede · Defensive15
Armored HideGorilla · Defensive15
RavagerJaguar · Focus15
CounterattackJaguar · Defensive1
The DevourerCentipede · Ultimate1

T1-T12 — POISON

SKILLSPIRIT / SLOTRANK
Rock SplitterGorilla · Basic15
RakeJaguar · Core1
Toxic SkinCentipede · Focus1
Armored HideGorilla · Defensive1
RavagerJaguar · Focus1
The DevourerCentipede · Ultimate1

Both bars carry Ravager (Jaguar Focus), Armored Hide (Gorilla Defensive), and The Devourer (Centipede Ultimate). The Thorns variant invests its 15s into Scourge + Armored Hide + Ravager; the Poison variant invests everything into Rock Splitter and spreads the rest at rank 1.

GEAR · T1-T10 THORNS · VERIFIED

SLOTITEMROLE
WEAPONAspect of SupremacyUltimate-kill stacks → damage. Doubled across weapon + offhand.
OFFHANDAspect of SupremacySame aspect both hands.
HELMHarmony of EbewakaStat stick here — match-clause inactive (Gorilla/Eagle).
CHESTAspect of Spiked ArmorFlat Thorns + armor + block. The Thorns source.
GLOVESHesha e KesungiIncoming hits redistributed as outgoing Poisoning at a multiplied rate.
PANTSAspect of Debilitating ToxinsDamage reduction + poisoned enemies deal less damage to you.
BOOTSPath of the EmissaryAuto-casts a base Core skill from your primary Spirit Hall every X meters; Core casts dash to target while Ravager is active.
AMULETVehement Brawler's AspectEagle skills gain crit chance + %x damage vs Poisoned enemies, who also have reduced healing.
RING 1Conceited%x damage while a Barrier is active.
RING 2Band of First BreathEvade consumes Resolve for a %x damage window; also grants Armored Hide's passive effect.

GEAR · T1-T12 POISON · VERIFIED

SLOTITEMROLE
WEAPONAspect of InfestationPestilent Swarms also deal a % of their damage as Poisoning over time.
OFFHANDAspect of InfestationDoubled across both weapons.
HELMHarmony of EbewakaStat stick — match-clause inactive (Gorilla/Eagle).
CHESTAspect of Debilitating ToxinsDefensive layer — same aspect that sits on the Thorns variant's pants.
GLOVESAspect of PestilencePestilent Swarms deal %x increased damage, last longer, and spiral outward.
PANTSAspect of Kinetic SuppressionMobility skill grants Resolve; a Defensive skill cast at full Resolve gets %x damage.
BOOTSAspect of ApprehensionEnemies slowed 80%+ become Feared; %x damage to Feared enemies.
AMULETWidow's WebYour crits make stacked Poisoning burst instantly — a % of the total to the target, a % of the burst to nearby enemies.
RING 1Aspect of SupremacyUltimate-kill stack damage, single ring this time.
RING 2Ring of Writhing MoonAuto-spawns a Pestilent Swarm on a timer; swarms orbit you and reduce an equipped Eagle skill's cooldown.

WHAT ACTUALLY CARRIES THE BUILD

Stripped of the bad translation, here is the mechanically defensible read.

BEFORE COPYING IT

RESOLVE BUG · S13 (AUTHOR CLAIM)

The source CLAIMS Resolve's armor and damage-reduction are bugged and non-functional this season, making the character fragile, and recommends the Poison variant for 110-120 speed-farm because it kills before defense matters. Treat as unverified; confirm against current patch notes.

AMULET SKILL-RANK SNAPSHOT

The source CLAIMS amulet +rank bonuses don't re-apply on zone load until you re-cast Ravager once. Standard Spiritborn snapshot hygiene if true — cheap to do regardless.